May 09, 2003 Denormalization (OT) | ||||
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Hello Wizards. I'm sorry for posting such a general question on such a specific newsgroup, but i believe here are people who might know how to help. The usual problem in sound processing using floating-point is denormalization. The bad thing is, it usually happens not to one value, but to thousands at once. Is there any way to deal with it without a huge penalty? It is not necessary to try to treat de-normals carefully, it is enough to zero them out. Is there an efficient way to implement this? I know there is within SIMD2 (Pentium4), but the code has to stay at least Pentium3/Athlon compatible. Does the program start-up code set the FP control word? Are the FP exceptions enabled or disabled? Thanks in advance, -i. |
May 10, 2003 Re: Denormalization (OT) | ||||
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Posted in reply to Ilya Minkov | "Ilya Minkov" <midiclub@8ung.at> wrote in message news:b9h8uf$187i$1@digitaldaemon.com... > The usual problem in sound processing using floating-point is denormalization. The bad thing is, it usually happens not to one value, but to thousands at once. Is there any way to deal with it without a huge penalty? It is not necessary to try to treat de-normals carefully, it is enough to zero them out. Is there an efficient way to implement this? I know there is within SIMD2 (Pentium4), but the code has to stay at least Pentium3/Athlon compatible. The easiest way is to switch to 80 bit reals. That gives you more room before you lose bits to denormalization. > Does the program start-up code set the FP control word? Yes. > Are the FP > exceptions enabled or disabled? Disabled. |
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