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Library naming convention
Oct 29, 2003
Walter
Oct 29, 2003
J C Calvarese
Oct 29, 2003
Matthew Wilson
Oct 29, 2003
Walter
Oct 29, 2003
Matthew Wilson
Oct 29, 2003
Walter
Oct 29, 2003
Walter
Oct 29, 2003
Matthew Wilson
Oct 29, 2003
Ant
Oct 29, 2003
Walter
Oct 29, 2003
Walter
Oct 29, 2003
Matthew Wilson
Oct 29, 2003
Helmut Leitner
Oct 29, 2003
Walter
Oct 29, 2003
Helmut Leitner
Oct 29, 2003
Walter
Oct 29, 2003
Luna Kid
Oct 29, 2003
Matthew Wilson
Oct 29, 2003
J C Calvarese
Oct 30, 2003
Luna Kid
Oct 30, 2003
Roberto Mariottini
Oct 30, 2003
Lars Ivar Igesund
Oct 30, 2003
Helmut Leitner
Oct 30, 2003
user
Oct 30, 2003
Andy Friesen
Oct 30, 2003
Elias Martenson
Oct 30, 2003
J Anderson
Oct 30, 2003
Walter
Oct 30, 2003
Walter
Oct 31, 2003
Charles Hixson
Oct 31, 2003
Hauke Duden
Oct 31, 2003
Walter
Nov 01, 2003
Sean L. Palmer
Nov 02, 2003
Charles Hixson
Oct 30, 2003
Ant
Oct 30, 2003
Matthew Wilson
Oct 31, 2003
Walter
Oct 31, 2003
Matthew Wilson
Oct 31, 2003
Walter
Oct 31, 2003
Matthew Wilson
Oct 31, 2003
Walter
Oct 31, 2003
Matthew Wilson
Oct 31, 2003
Walter
Oct 31, 2003
Matthew Wilson
Oct 31, 2003
Roberto Mariottini
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Walter
Oct 31, 2003
Patrick Down
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Walter
Oct 31, 2003
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Walter
Nov 01, 2003
Helmut Leitner
Oct 31, 2003
Hauke Duden
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Walter
Oct 31, 2003
Hauke Duden
Oct 31, 2003
Matthew Wilson
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Walter
Oct 31, 2003
Ant
Oct 31, 2003
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Oct 31, 2003
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Oct 31, 2003
Charles Sanders
Oct 31, 2003
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Oct 31, 2003
Matthew Wilson
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Oct 31, 2003
Walter
Nov 01, 2003
Charles Sanders
Nov 01, 2003
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Andrew Edwards
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Walter
Oct 31, 2003
Ant
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Walter
Oct 31, 2003
Ant
October 29, 2003
There have been a lot of good ideas and points made about this in the
discussions here. The upshot is there isn't a single right answer,
but there are a few clearly wrong ones <g>. So it's up to me to just pick
one of the right answers.

So here goes:

std
 Contains the 'standard' modules that will be available on all
 implementations of D. Emphasis in this package will be on reliability,
 stability, and portability. std as a name has the advantage of being used
 in C++ to specify the standard library, and so is familiar and highly
 unlikely to conflict with common variable names.

std.c
 Contains D interfaces to standard C library functions, like
 std.c.stdio, std.c.stdlib, std.c.math.

std.os
 Access to platform specific functionality.

std.os.windows
 Specific to win32 and win64 operating systems. (win64
 is coming, so calling it 'win32' would be a mistake.)
 The excellent point was raised about operating system
 specific code not being in the std tree as it evolves
 constantly. I understand that point, but operating systems
 evolve by adding API's, not subtracting them. So any
 windows package should continue to work as long as there's
 a windows operating system.

std.os.linux
 Specific to linux operating systems.

std.typeinfo
 Where the various TypeInfo implementations go.

internal
 Internal magic implementation-specific runtime support code.

etc
 There are lots of 'other' modules for D, and right now there is no
 organized way to deal with them. There needs to be a place for them.
 The etc heirarchy will mirror the standard one, i.e. there will
 be etc.c, etc.os.windows, ... These will not be official parts of D
 nor will they be standardized. However, candidates for standardization
 will be drawn from etc. etc is the place for
 not-quite-there-yet-but-still-useful modules.

These names have the advantage of being reasonably greppable.

Major packages, such as a D gui, will merit their own toplevel name. Vendor specific modules will use a toplevel name being the trademarked vendor name. For example, vendor BrandX would put their vendor specific packages under the toplevel name brandx.

Much as I'd prefer to use D or d as the toplevel name, it just isn't going to work because of conflicts, non-greppability, etc.


October 29, 2003
Walter wrote:
> There have been a lot of good ideas and points made about this in the
> discussions here. The upshot is there isn't a single right answer,
> but there are a few clearly wrong ones <g>. 
Thanks for not singling out anyone for humilitation...

> So it's up to me to just pick
> one of the right answers.
> 
> So here goes:
> 
> std
>  Contains the 'standard' modules that will be available on all
>  implementations of D. Emphasis in this package will be on reliability,
>  stability, and portability. std as a name has the advantage of being used
>  in C++ to specify the standard library, and so is familiar and highly
>  unlikely to conflict with common variable names.

So in the future, we'll be talking about std.string, std.regexp, std.thread, std.uri, std.utf and others?  (I'm trying to make sure that I understand.)

> 
> std.c
>  Contains D interfaces to standard C library functions, like
>  std.c.stdio, std.c.stdlib, std.c.math.
> 
> std.os
>  Access to platform specific functionality.
> 
> std.os.windows
>  Specific to win32 and win64 operating systems. (win64
>  is coming, so calling it 'win32' would be a mistake.)
>  The excellent point was raised about operating system
>  specific code not being in the std tree as it evolves
>  constantly. I understand that point, but operating systems
>  evolve by adding API's, not subtracting them. So any
>  windows package should continue to work as long as there's
>  a windows operating system.
> 
> std.os.linux
>  Specific to linux operating systems.
> 
> std.typeinfo
>  Where the various TypeInfo implementations go.
> 
> internal
>  Internal magic implementation-specific runtime support code.
(Pixie dust, I presume.)

> 
> etc
>  There are lots of 'other' modules for D, and right now there is no
>  organized way to deal with them. There needs to be a place for them.
>  The etc heirarchy will mirror the standard one, i.e. there will
>  be etc.c, etc.os.windows, ... These will not be official parts of D
>  nor will they be standardized. However, candidates for standardization
>  will be drawn from etc. etc is the place for
>  not-quite-there-yet-but-still-useful modules.
> 
> These names have the advantage of being reasonably greppable.
> 
> Major packages, such as a D gui, will merit their own toplevel name. Vendor
> specific modules will use a toplevel name being the trademarked vendor name.
> For example, vendor BrandX would put their vendor specific packages under
> the toplevel name brandx.
> 

Sounds like a good plan.  (I'm glad that I don't have to put my packages in "other.com.tripod.jcc_7".)

> Much as I'd prefer to use D or d as the toplevel name, it just isn't going
> to work because of conflicts, non-greppability, etc.
Thanks for being persuadable.

Justin
http://jcc_7.tripod.com/d/

October 29, 2003
Is this the official final word?

Is this the official final structure?

I'm pretty happy with it as is, although I'd like to see a std.lang where language bits reside.

Oh, and a std.c.recls. :)

"Walter" <walter@digitalmars.com> wrote in message news:bnn9a0$1o09$1@digitaldaemon.com...
> There have been a lot of good ideas and points made about this in the
> discussions here. The upshot is there isn't a single right answer,
> but there are a few clearly wrong ones <g>. So it's up to me to just pick
> one of the right answers.
>
> So here goes:
>
> std
>  Contains the 'standard' modules that will be available on all
>  implementations of D. Emphasis in this package will be on reliability,
>  stability, and portability. std as a name has the advantage of being used
>  in C++ to specify the standard library, and so is familiar and highly
>  unlikely to conflict with common variable names.
>
> std.c
>  Contains D interfaces to standard C library functions, like
>  std.c.stdio, std.c.stdlib, std.c.math.
>
> std.os
>  Access to platform specific functionality.
>
> std.os.windows
>  Specific to win32 and win64 operating systems. (win64
>  is coming, so calling it 'win32' would be a mistake.)
>  The excellent point was raised about operating system
>  specific code not being in the std tree as it evolves
>  constantly. I understand that point, but operating systems
>  evolve by adding API's, not subtracting them. So any
>  windows package should continue to work as long as there's
>  a windows operating system.
>
> std.os.linux
>  Specific to linux operating systems.
>
> std.typeinfo
>  Where the various TypeInfo implementations go.
>
> internal
>  Internal magic implementation-specific runtime support code.
>
> etc
>  There are lots of 'other' modules for D, and right now there is no
>  organized way to deal with them. There needs to be a place for them.
>  The etc heirarchy will mirror the standard one, i.e. there will
>  be etc.c, etc.os.windows, ... These will not be official parts of D
>  nor will they be standardized. However, candidates for standardization
>  will be drawn from etc. etc is the place for
>  not-quite-there-yet-but-still-useful modules.
>
> These names have the advantage of being reasonably greppable.
>
> Major packages, such as a D gui, will merit their own toplevel name.
Vendor
> specific modules will use a toplevel name being the trademarked vendor
name.
> For example, vendor BrandX would put their vendor specific packages under the toplevel name brandx.
>
> Much as I'd prefer to use D or d as the toplevel name, it just isn't going to work because of conflicts, non-greppability, etc.
>
>


October 29, 2003
> > std
> >  Contains the 'standard' modules that will be available on all
> >  implementations of D. Emphasis in this package will be on reliability,
> >  stability, and portability. std as a name has the advantage of being
used
> >  in C++ to specify the standard library, and so is familiar and highly
> >  unlikely to conflict with common variable names.
>
> So in the future, we'll be talking about std.string, std.regexp, std.thread, std.uri, std.utf and others?  (I'm trying to make sure that I understand.)

I hope not. Shouldn't string, regexp and the like go "under" something else, and shouldn't "thread" go under std.lang?



October 29, 2003
In article <bnng70$20up$1@digitaldaemon.com>, Matthew Wilson says...
>

Allow me to suggest

stdd

"std" on google gets 6.470.00
"stdd" gets 4.700

Ant


October 29, 2003
"J C Calvarese" <jcc7@cox.net> wrote in message news:bnnb81$1qem$1@digitaldaemon.com...
> So in the future, we'll be talking about std.string, std.regexp, std.thread, std.uri, std.utf and others?  (I'm trying to make sure that I understand.)

Yes. I also tend to prefer flatter, more populated heirarchies, rather than deep, thinly populated heirarchies like:

    std.this.that.foo.bar.common.implementation.abc.thread.


October 29, 2003
"Matthew Wilson" <matthew-hat@-stlsoft-dot.-org> wrote in message news:bnng71$20up$2@digitaldaemon.com...
> I hope not. Shouldn't string, regexp and the like go "under" something
else,
> and shouldn't "thread" go under std.lang?

Why?


October 29, 2003
"Ant" <Ant_member@pathlink.com> wrote in message news:bnnglq$21fi$1@digitaldaemon.com...
> In article <bnng70$20up$1@digitaldaemon.com>, Matthew Wilson says...
> >
>
> Allow me to suggest
>
> stdd
>
> "std" on google gets 6.470.00
> "stdd" gets 4.700

D gets 315,000,000 <g>.

Interestingly, std.thread gets 369, std.string gets 102,000, std.regexp gets 8.


October 29, 2003
"Matthew Wilson" <matthew-hat@-stlsoft-dot.-org> wrote in message news:bnng70$20up$1@digitaldaemon.com...
> Is this the official final word?
> Is this the official final structure?

Unless someone points out a disastrous problem with it <g>.

> I'm pretty happy with it as is, although I'd like to see a std.lang where language bits reside.

I'm just going for a workable system, having long since given up on perfection. Let's just cut & print and move on to more interesting things!

>
> Oh, and a std.c.recls. :)



October 29, 2003
Isn't it a language feature, rather than a library feature?

Maybe thread wasn't the best example. The class info stuff?

"Walter" <walter@digitalmars.com> wrote in message news:bnnjkd$2683$1@digitaldaemon.com...
>
> "Matthew Wilson" <matthew-hat@-stlsoft-dot.-org> wrote in message news:bnng71$20up$2@digitaldaemon.com...
> > I hope not. Shouldn't string, regexp and the like go "under" something
> else,
> > and shouldn't "thread" go under std.lang?
>
> Why?
>
>


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