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June 11, 2014 problem with Access Violation, and I'm not sure where | ||||
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I previously asked this over in the DigitalMars.D board(http://forum.dlang.org/thread/huftyrtbomaimuqkmkmy@forum.dlang.org#post-hrqvqlzzbkgafvjdtjnb:40forum.dlang.org), but it was suggested I ask it over here instead. I have the following code and, despite trying to pinpoint it with try-catch blocks, I keep getting an Access Violation, and I'm really not sure where. I'm using dub to build, but I've tried manually building as well, and I just get the same problem comes up. The only module in the program is as follows (with the wrapper modules ripped out, so it's straight calls); --- module app; // own modules import derelict.sdl2.sdl; // standard library modules import std.json; import std.file; import std.conv; import std.stdio; import std.datetime; void main (string[] args){ DerelictSDL2.load(); if (!DerelictSDL2.isLoaded) assert(0, "DerelictSDL2 failed to load!"); SDL_Init( SDL_INIT_EVERYTHING ); scope(exit) SDL_Quit(); SDL_Window* window; JSONValue cfg; try{ cfg = loadConfig; auto width = to!int (cfg["window"]["width"].integer); auto height = to!int (cfg["window"]["height"].integer); window = SDL_CreateWindow (cfg["window"]["caption"].str.ptr, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN); } catch(Error e){ writeln ("error occurred before timing variable setup"); return; } // set up timing variables auto duration = TickDuration (cfg["graphics"]["ticks"].integer); auto current_tick = Clock.currAppTick; auto target_tick = current_tick + duration; auto target_margin = target_tick + (duration/2); // main loop try{ int* keys; ubyte* numkeys; while (true){ SDL_PumpEvents(); numkeys = SDL_GetKeyboardState (keys); if (keys[SDL_SCANCODE_LALT] && keys[SDL_SCANCODE_F4]){ SDL_DestroyWindow (window); break; } current_tick = Clock.currAppTick; if (current_tick >= target_tick){ // this way, it will wait for the next frame, if there is less than half the time to the next frame left if (current_tick < target_margin){ // update graphics and physics } // prep for next tick target_tick += duration; target_margin += duration; } } } catch(Error e){ writeln ("error occurred during main loop"); } } --- If anyone can help me with this, I would very much appreciate it. |
June 11, 2014 Re: problem with Access Violation, and I'm not sure where | ||||
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Posted in reply to Matt | On Wednesday, 11 June 2014 at 02:59:40 UTC, Matt wrote:
> I previously asked this over in the DigitalMars.D board(http://forum.dlang.org/thread/huftyrtbomaimuqkmkmy@forum.dlang.org#post-hrqvqlzzbkgafvjdtjnb:40forum.dlang.org), but it was suggested I ask it over here instead.
>
> I have the following code and, despite trying to pinpoint it with try-catch blocks, I keep getting an Access Violation, and I'm really not sure where.
>
> I'm using dub to build, but I've tried manually building as well, and I just get the same problem comes up.
>
> The only module in the program is as follows (with the wrapper modules ripped out, so it's straight calls);
>
> ---
>
> module app;
>
> // own modules
> import derelict.sdl2.sdl;
>
> // standard library modules
> import std.json;
> import std.file;
> import std.conv;
> import std.stdio;
> import std.datetime;
>
> void main (string[] args){
> DerelictSDL2.load();
> if (!DerelictSDL2.isLoaded) assert(0, "DerelictSDL2 failed to load!");
> SDL_Init( SDL_INIT_EVERYTHING );
>
> scope(exit) SDL_Quit();
>
> SDL_Window* window;
> JSONValue cfg;
>
> try{
> cfg = loadConfig;
>
> auto width = to!int (cfg["window"]["width"].integer);
> auto height = to!int (cfg["window"]["height"].integer);
>
> window = SDL_CreateWindow (cfg["window"]["caption"].str.ptr, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN);
> }
> catch(Error e){
> writeln ("error occurred before timing variable setup");
> return;
> }
>
> // set up timing variables
> auto duration = TickDuration (cfg["graphics"]["ticks"].integer);
>
> auto current_tick = Clock.currAppTick;
> auto target_tick = current_tick + duration;
> auto target_margin = target_tick + (duration/2);
>
> // main loop
> try{
> int* keys;
> ubyte* numkeys;
>
> while (true){
> SDL_PumpEvents();
> numkeys = SDL_GetKeyboardState (keys);
>
> if (keys[SDL_SCANCODE_LALT] && keys[SDL_SCANCODE_F4]){
> SDL_DestroyWindow (window);
> break;
> }
>
> current_tick = Clock.currAppTick;
> if (current_tick >= target_tick){
> // this way, it will wait for the next frame, if there is less than half the time to the next frame left
> if (current_tick < target_margin){
> // update graphics and physics
> }
> // prep for next tick
> target_tick += duration;
> target_margin += duration;
> }
>
> }
> }
> catch(Error e){
> writeln ("error occurred during main loop");
> }
> }
>
> ---
>
> If anyone can help me with this, I would very much appreciate it.
Apparently, it's in another part of my code, and I was doing something extremely silly. Ah well, live and learn.
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June 11, 2014 Re: problem with Access Violation, and I'm not sure where | ||||
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Posted in reply to Matt | On 6/11/2014 2:14 PM, Matt wrote:
>>
>> window = SDL_CreateWindow (cfg["window"]["caption"].str.ptr,
>> SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height,
>> SDL_WINDOW_SHOWN);
I'm curious -- does cfg[""][""].str ensure that the string is null terminated? Because if it doesn't, you've got a potential problem here (aside from the fact that you aren't checking the return value).
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