Thread overview | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
February 01, 2006 Req: Link to D modules for SDL, SDL_Mixer, OpenGL | ||||
---|---|---|---|---|
| ||||
Can anyone provide a new link to the D modules for SDL, SDL_mixer and OpenGL? The site that used to be located here: http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html has since been removed and I haven't found SDL_Mixer or a decent SDL/OpenGL port anywhere else. Thanks, Chris P.S. sorry if this message doesn't belong here, I've looked all over and this seemed like a good place to ask. |
February 01, 2006 Re: Req: Link to D modules for SDL, SDL_Mixer, OpenGL | ||||
---|---|---|---|---|
| ||||
Posted in reply to Chris | Chris wrote: > Can anyone provide a new link to the D modules for SDL, SDL_mixer and OpenGL? > The site that used to be located here: > > http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html > > has since been removed and I haven't found SDL_Mixer or a decent SDL/OpenGL port > anywhere else. Try Derelict: http://dsource.org/projects/derelict/ It supports a lot of good libraries and soon is going to add more :) Look at the forum for some info. You can download its docs or browse them online: http://svn.dsource.org/projects/derelict/trunk/docs/index.html -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/M d-pu s+: a-->----- C+++$>++++ UL P+ L+ E--- W++ N++ o? K? w++ !O !M V? PS- PE- Y PGP t 5 X? R tv-- b DI- D+ G e>+++ h>++ !r !y ------END GEEK CODE BLOCK------ Tomasz Stachowiak /+ a.k.a. h3r3tic +/ |
February 01, 2006 Re: Req: Link to D modules for SDL, SDL_Mixer, OpenGL | ||||
---|---|---|---|---|
| ||||
Posted in reply to Chris | The site has moved to: http://shinh.skr.jp/d/porting.html In article <drp1er$2a7i$1@digitaldaemon.com>, Chris says... > >Can anyone provide a new link to the D modules for SDL, SDL_mixer and OpenGL? The site that used to be located here: > >http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html > >has since been removed and I haven't found SDL_Mixer or a decent SDL/OpenGL port anywhere else. > >Thanks, >Chris > > >P.S. sorry if this message doesn't belong here, I've looked all over and this seemed like a good place to ask. > > |
February 01, 2006 Re: Req: Link to D modules for SDL, SDL_Mixer, OpenGL | ||||
---|---|---|---|---|
| ||||
Posted in reply to Tom S | Tom S wrote: >> Can anyone provide a new link to the D modules for SDL, SDL_mixer and OpenGL? >> The site that used to be located here: >> >> http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html >> >> has since been removed and I haven't found SDL_Mixer or a decent SDL/OpenGL port >> anywhere else. > > Try Derelict: > http://dsource.org/projects/derelict/ > > It supports a lot of good libraries and soon is going to add more :) > > Look at the forum for some info. > You can download its docs or browse them online: > http://svn.dsource.org/projects/derelict/trunk/docs/index.html Derelict uses a lot of function pointers and does runtime loading, which is not always what you want (and doesn't work everywhere) I instead just used the C headers and did a translation into D, similar to the old D modules but updated and from new headers. Since trying to get new modules, such as SDL or GL, into Phobos has proven futile, I hosted my updated versions at my own site: http://www.algonet.se/~afb/d/ * SDL 1.2.8 * SDL_image 1.2.4 * OpenGL 1.2.1 * GLUT 3.7.6 They're implemented as D modules named: sdl.sdl and opengl.gl All open source. (SDL is under the LGPL, and OpenGL under SGI) There is example code there too, like: testbitmap.d or gears.d --anders PS. I mostly did them for use with GDC on Mac, since most of the other projects are Windows/Linux centric. These should work everywhere... Will move them to http://gdcmac.sourceforge.net/, when updated. (Or perhaps a new project, if the mixed licensing requires it ?) |
February 01, 2006 Re: Req: Link to D modules for SDL, SDL_Mixer, OpenGL | ||||
---|---|---|---|---|
| ||||
Posted in reply to k.inaba | Thank you very much, this is exactly what I was looking for! -Chris In article <drpa8e$2juh$1@digitaldaemon.com>, k.inaba says... > > >The site has moved to: >http://shinh.skr.jp/d/porting.html > > >In article <drp1er$2a7i$1@digitaldaemon.com>, Chris says... >> >>Can anyone provide a new link to the D modules for SDL, SDL_mixer and OpenGL? The site that used to be located here: >> >>http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html >> >>has since been removed and I haven't found SDL_Mixer or a decent SDL/OpenGL port anywhere else. >> >>Thanks, >>Chris >> >> >>P.S. sorry if this message doesn't belong here, I've looked all over and this seemed like a good place to ask. >> >> > > |
February 15, 2006 Re: Req: Link to D modules for SDL, SDL_Mixer, OpenGL | ||||
---|---|---|---|---|
| ||||
Posted in reply to Anders F Björklund | Anders F Björklund wrote: > I instead just used the C headers and did a translation into D, similar to the old D modules but updated and from new headers. > > > Since trying to get new modules, such as SDL or GL, into Phobos has proven futile, I hosted my updated versions at my own site: > > http://www.algonet.se/~afb/d/ > > * SDL 1.2.8 I tried those on linux, with SDL 1.2.9 (there doesn't seems to be many changes in the API), and ended with those linking errors: dmd -L"-lSDL" test_sdl.d gcc test_sdl.o -o test_sdl -lphobos -lpthread -lm -Xlinker -lSDL test_sdl.o:(.data+0x54): undefined reference to `_ModuleInfo_3sdl3sdl' test_sdl.o: In function `_Dmain': test_sdl.d:(.gnu.linkonce.t_Dmain+0x8e): undefined reference to `_init_6events9SDL_Event' collect2: ld returned 1 exit status The second one appears when I try to use SDL_Event. I don't have any clue about what could possibly cause these two linking errors. The source follows, I got it on a japanese D tutorial page: import sdl.sdl; int main() { if (SDL_Init(SDL_INIT_VIDEO) < 0) return 1; SDL_Surface* screen; SDL_Surface* image; try { screen = SDL_SetVideoMode(128, 128, 16, SDL_SWSURFACE); if(!screen) return 1; // image = SDL_LoadBMP("coffee.bmp"); image = SDL_LoadBMP_RW(SDL_RWFromFile("coffee.bmp", "rb"), 1); if(!image) return 1; while(true) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT) return 1; static SDL_Rect dest = {x:0, y:0}; SDL_UpperBlit(image, null, screen, &dest); SDL_UpdateRect(screen, 0, 0, image.w, image.h); } } finally { if(image) SDL_FreeSurface(image); SDL_Quit(); } return 0; } |
February 18, 2006 Re: Req: Link to D modules for SDL, SDL_Mixer, OpenGL | ||||
---|---|---|---|---|
| ||||
Posted in reply to Muta | Muta wrote:
>>Since trying to get new modules, such as SDL or GL, into Phobos
>>has proven futile, I hosted my updated versions at my own site:
>>
>>http://www.algonet.se/~afb/d/
>
> I tried those on linux, with SDL 1.2.9 (there doesn't seems to be many
> changes in the API), and ended with those linking errors:
There are some newer versions in my CVS repository (link above),
which shows some example SDL/GL programs and how to link them...
Some of the C headers now generate code, when translated to D.
(if you don't like libraries, including sdl/*.d should work...)
--anders
|
Copyright © 1999-2021 by the D Language Foundation