On Monday, 9 January 2023 at 00:57:08 UTC, Hipreme wrote:
> 1: Great installation experience, just unzip and boom it works. For a finished game I would recommend a proper installer or something that is as simple as double clicking.
Glad to hear that. An installer is definitely a possibility, should be easy enough on Windows at least.
> 2: The W button to move forward mechanic was an horrible experience, I would like to recommend proper WASD with mouse to aim, this way it makes the game more intuitive (like I pressed other buttons before W anyway), easier to players to avoid getting hit, and will allow people to rest their single finger.
Yeah this has been a contentious issue for others who have played the game as well. I actually at one point did implement WASD movement but it felt wrong to me so I ended up keeping the single movement key. There's really no reason though that I couldn't have multiple control schemes so maybe I'll look into that for a future release.
> 3: The interface could give more feedback, like, the colors are blending a lot, like, flashing buttons with sound when you click them. The minimap could get a stroke or a background to make it blend less with the game.
Interface sounds are on the list for sure. As for the minimap, you can adjust it's opacity values in the settings menu.
> 4: Add a resize/scaler to your window. I got a 4K screen and I had to almost close halfway my eyes to view better (yes 4K screen has horrible usability, but I not being able to play full screen bothers me)
Ah yes, sorry about that. I develop primarily on a QHD monitor, but 4k is something that I've never tested. I do plan on implementing scaling support in the future, though this will likely take a bit longer as I plan to do it at the engine level.
> 5: Change the weapon automatically when taking them, and develop an interface for that, I took some times the weapon from the ground but was confused because nothing changed for my character, I needed to look into the game controllers.
I think it actually used to switch the weapon automatically in a previous version, though I didn't like that way it felt so I removed that functionality. You are definitely right about the not being able to see it immediately though, I think a possible solution to this could be to show the other non-equipped weapons above the active weapon panel. I'll look into that.
> 6: [-Pause: Escape]: Most people don't know what Escape is, use ESC instead. Same applies to Control, changing it to CTRL.
Interesting, I hadn't really considered that to be honest. Makes sense though as those match the exact letters on the keys.
> 7: While writing that I found the Resize thing. It is not good enough, the text didn't scale together. The game gives an unfair advantage to people which has bigger screen, prefer scaling the game instead of extending the world drawable size.
Yeah, this is another thing that I want to implement support for at the engine level. Not sure when I'll get to it but it's on the list.
> 8: Graphics options should contain a brief description on what they do.
I agree, I'll see about adding description lines or tool tips for the next release.
> 9: Auto detect screen size is nice approach to do
For sure, looking into this as well.
> 10: ESC in title screen should prompt the user to quit the game
Good idea, I'll add that in.
> 11: I could not adjust the screen to use the entire space (the screen moved a bit and then I could not center it).
Not sure I follow, are you referring to when it's in windowed mode?
> 12: Game is looking pretty darky, would be better to have other source of lights
Yeah, Zombie Onslaught is pretty dark by default, though this was done intentionally to help build the feel/ambiance of the gamemode, but also to help show off some of the lighting effects that are present in the later phases. You can however work around this by using the map editor -- any map can be loaded and modified and static light sources can be added or removed as desired.
> Besides that refinements you could do for a complete game, It is looking nice, I'm looking towards the finished project :)
Thank you for trying it out, I really appreciate all of the feedback! Not sure it will ever be truly finished but it's certainly getting better with each release!