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May 24, 2017 Anyone tried to emscripten a D/SDL game? | ||||
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Anyone have any experience (successful or unsuccessful) attempting this? Any info on the current state of it, or pitfalls, or pointers for getting started? |
May 24, 2017 Re: Anyone tried to emscripten a D/SDL game? | ||||
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Posted in reply to Nick Sabalausky "Abscissa" | On Wednesday, 24 May 2017 at 17:00:51 UTC, Nick Sabalausky "Abscissa" wrote: > Anyone have any experience (successful or unsuccessful) attempting this? Any info on the current state of it, or pitfalls, or pointers for getting started? http://code.alaiwan.org/wp/?p=103 |
May 24, 2017 Re: Anyone tried to emscripten a D/SDL game? | ||||
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Posted in reply to Guillaume Piolat | On Wednesday, 24 May 2017 at 17:06:55 UTC, Guillaume Piolat wrote:
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> http://code.alaiwan.org/wp/?p=103
Awesome, thanks!
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May 24, 2017 Re: Anyone tried to emscripten a D/SDL game? | ||||
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Posted in reply to Guillaume Piolat | On Wednesday, 24 May 2017 at 17:06:55 UTC, Guillaume Piolat wrote: > On Wednesday, 24 May 2017 at 17:00:51 UTC, Nick Sabalausky "Abscissa" wrote: >> Anyone have any experience (successful or unsuccessful) attempting this? Any info on the current state of it, or pitfalls, or pointers for getting started? > > http://code.alaiwan.org/wp/?p=103 It's seems that Dart can be compiled to WASM https://medium.com/dartlang/dart-on-llvm-b82e83f99a70 It's it's possible to do same with D? |
June 05, 2017 Re: Anyone tried to emscripten a D/SDL game? | ||||
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Posted in reply to Nick Sabalausky "Abscissa" | On Wednesday, 24 May 2017 at 17:08:06 UTC, Nick Sabalausky "Abscissa" wrote: > On Wednesday, 24 May 2017 at 17:06:55 UTC, Guillaume Piolat wrote: >> >> http://code.alaiwan.org/wp/?p=103 > > Awesome, thanks! Author here ; the blogpost is indeed interesting but it's outdated. It's a lot more simpler now that the "LDC + emscripten-fastcomp" combination works (no need for intermediate C lowering anymore) The whole simplified toolchain and example project live here: https://github.com/Ace17/dscripten If you have questions about how this work, I'd be glad to answer them! |
June 05, 2017 Re: Anyone tried to emscripten a D/SDL game? | ||||
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Posted in reply to Suliman | On Wednesday, 24 May 2017 at 17:47:42 UTC, Suliman wrote: > It's it's possible to [compile to WASM] with D? It should be. LLVM has a working WebAssembly backend ; LDC might need some slight modifications to become aware of this new target. Everything that don't rely on the D runtime should work (except for bugs, e.g https://github.com/kripken/emscripten-fastcomp/issues/187 ). Then, I think the following blog post could be easily adapted for the D langage: https://medium.com/@mbebenita/lets-write-pong-in-webassembly-ac3a8e7c4591 However, please keep in mind that the target instruction set is only the tip of the iceberg ; you have to provide a target environment (like SDL bindings or a simplified D runtime), so the generated code can do anything usefull (like I/O). |
June 05, 2017 Re: Anyone tried to emscripten a D/SDL game? | ||||
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Posted in reply to Sebastien Alaiwan | On Monday, 5 June 2017 at 05:22:44 UTC, Sebastien Alaiwan wrote: > > The whole simplified toolchain and example project live here: https://github.com/Ace17/dscripten Are you planning on upstreaming some of your work to LDC? Please do! :-) Looks like it is relatively easy to integrate most of your changes. For `llvm::Triple::asmjs` and `llvm::Triple::Emscripten`, what predefined versions would you propose ? Have a look here: https://dlang.org/spec/version.html#predefined-versions Cheers, Johan |
June 05, 2017 Re: Anyone tried to emscripten a D/SDL game? | ||||
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Posted in reply to Johan Engelen | On Monday, 5 June 2017 at 10:48:54 UTC, Johan Engelen wrote:
> On Monday, 5 June 2017 at 05:22:44 UTC, Sebastien Alaiwan wrote:
>>
>> The whole simplified toolchain and example project live here: https://github.com/Ace17/dscripten
>
> Are you planning on upstreaming some of your work to LDC? Please do! :-)
Don't let the small size of the LDC patch from dscripten deceive you ; it mangles LDC in the easiest possible way to adapt it to the quirks of emscripten-fastcomp (the LLVM fork).
(the official LLVM branch doesn't even declare the asmjs/Emscripten triples).
At this point, I think emscripten-fastcomp might be on the go ; especially if the WebAssembly backend from the official LLVM branch becomes widely used (at this point, I'll probably ditch emscripten-fastcomp from dscripten, to use WebAssembly instead).
Some stuff that could be easily upstreamed in a clean non-emscripten specific way:
- allowing to disable the build of phobos and druntime from the cmake build.
- allowing to disable the build of the debug information generator.
- allowing to disable the build of the tests.
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