May 15, 2017 Code generation and parsing | ||||
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Recently I have a big problem with creating windows for my game engine (PixelPerfectEngine, see it in dub), so I thought I create a tool that would help me create windows for various other tools of the engine (primarily for the map editor) or for games. Is there some similar open-source tool (not necessarily for D) where I can borrow a few ideas from? In the future I could even make similar tools for other frameworks too as an exchange. |
May 16, 2017 Re: Code generation and parsing | ||||
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Posted in reply to solidstate1991 | On 15/05/2017 4:43 PM, solidstate1991 wrote: > Recently I have a big problem with creating windows for my game engine > (PixelPerfectEngine, see it in dub), so I thought I create a tool that > would help me create windows for various other tools of the engine > (primarily for the map editor) or for games. > > Is there some similar open-source tool (not necessarily for D) where I > can borrow a few ideas from? In the future I could even make similar > tools for other frameworks too as an exchange. Ahh windowing, my area of expertise. Although I would prefer contributions especially in ogl_gen as I'm slow and having docs for OpenGL functions seem like a good idea ;) [0] https://github.com/Devisualization/spew [1] https://github.com/rikkimax/ogl_gen |
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