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March 30, 2008 Priority Queue Heap | ||||
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Hello D Community, I need to implement a priority queue heap for Blaze's continuous collision detection scheme, and was wondering if anyone would be willing the help me in this endeavor. Blaze project page: http://www.dsource.org/projects/blaze Basically, I need to store and sort all (potential) dynamic collision events detected during a time step based on time of impact (TOI). For all potentially colliding objects, the TOI and contact information needs to be stored in a list. Objects may have more than one potential contact. If two rigid bodies collide, all future collision events (collisions with a greater TOI) involving either one of the two bodies need to be invalidated. I've found a C++ implementation, and may need help integrating into Blaze: http://idav.ucdavis.edu/~okreylos/ResDev/Balls/index.html Any help/thoughts/suggestions would be greatly appreciated! Best regards, Mason |
March 30, 2008 Re: Priority Queue Heap | ||||
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Posted in reply to Mason Green | Mason Green wrote: > Hello D Community, > > I need to implement a priority queue heap for Blaze's continuous collision detection scheme, and was wondering if anyone would be willing the help me in this endeavor. > > Blaze project page: http://www.dsource.org/projects/blaze > > Basically, I need to store and sort all (potential) dynamic collision events detected during a time step based on time of impact (TOI). For all potentially colliding objects, the TOI and contact information needs to be stored in a list. Objects may have more than one potential contact. If two rigid bodies collide, all future collision events (collisions with a greater TOI) involving either one of the two bodies need to be invalidated. > > I've found a C++ implementation, and may need help integrating into Blaze: > > http://idav.ucdavis.edu/~okreylos/ResDev/Balls/index.html > > Any help/thoughts/suggestions would be greatly appreciated! > > Best regards, > Mason There's one in OpenMeshD that I ported from C++. It's very efficient but kind of has a weird interface. http://www.dsource.org/projects/openmeshd --bb |
March 30, 2008 Re: Priority Queue Heap | ||||
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Posted in reply to Bill Baxter | Bill Baxter wrote:
> Mason Green wrote:
>> Hello D Community,
>>
>> I need to implement a priority queue heap for Blaze's continuous collision detection scheme, and was wondering if anyone would be willing the help me in this endeavor.
>>
>> Blaze project page: http://www.dsource.org/projects/blaze
>>
>> Basically, I need to store and sort all (potential) dynamic collision events detected during a time step based on time of impact (TOI). For all potentially colliding objects, the TOI and contact information needs to be stored in a list. Objects may have more than one potential contact. If two rigid bodies collide, all future collision events (collisions with a greater TOI) involving either one of the two bodies need to be invalidated.
>>
>> I've found a C++ implementation, and may need help integrating into Blaze:
>> http://idav.ucdavis.edu/~okreylos/ResDev/Balls/index.html
>>
>> Any help/thoughts/suggestions would be greatly appreciated!
>>
>> Best regards,
>> Mason
>
> There's one in OpenMeshD that I ported from C++.
> It's very efficient but kind of has a weird interface.
> http://www.dsource.org/projects/openmeshd
But I forgot to mention that it's LGPL because that's what the C++ source was. Probably the original authors would be willing to change the license on that one file if we asked, though.
--bb
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