Thread overview
Has anyone had crash problems with Derelict + SDL + OpenGL + Intel 915G on windows?
Apr 14, 2008
Spacen Jasset
Apr 15, 2008
Mike Parker
Apr 15, 2008
Spacen Jasset
April 14, 2008
Bit of a long shot this...

I get an Access Violation seemingly in the 18th call to immediate glTexCoord2f after resizing the window with SDL_SetVideoMode()

There is no usable stack trace for this

It only seems to happen with this card so far. I reload all the OpenGL assets as usually they are discarded on windows.

Vendor     : Intel
Renderer   : Intel 915G
Version    : 1.4.0 - Build 4.14.10.4396
April 15, 2008
Spacen Jasset wrote:
> Bit of a long shot this...
> 
> I get an Access Violation seemingly in the 18th call to immediate glTexCoord2f after resizing the window with SDL_SetVideoMode()
> 
> There is no usable stack trace for this
> 
> It only seems to happen with this card so far. I reload all the OpenGL assets as usually they are discarded on windows.
> 
> Vendor     : Intel
> Renderer   : Intel 915G
> Version    : 1.4.0 - Build 4.14.10.4396

I've had problems in past C apps with resizing via SDL_SetVideoMode. IIRC, what I did then instead of resizing was to call SDL_Quit and then reinitialize everything with the new video mode settings.

If that doesn't work, you might also try manually unloading and reloading the shared libraries:

DerelictGL.unload();
DerelictSDL.unload();

DerelictSDL.load();
DerelictGL.load();

// reinitialize
...
April 15, 2008
Mike Parker wrote:
> Spacen Jasset wrote:
>> Bit of a long shot this...
>>
>> I get an Access Violation seemingly in the 18th call to immediate glTexCoord2f after resizing the window with SDL_SetVideoMode()
>>
>> There is no usable stack trace for this
>>
>> It only seems to happen with this card so far. I reload all the OpenGL assets as usually they are discarded on windows.
>>
>> Vendor     : Intel
>> Renderer   : Intel 915G
>> Version    : 1.4.0 - Build 4.14.10.4396
> 
> I've had problems in past C apps with resizing via SDL_SetVideoMode. IIRC, what I did then instead of resizing was to call SDL_Quit and then reinitialize everything with the new video mode settings.
> 
> If that doesn't work, you might also try manually unloading and reloading the shared libraries:
> 
> DerelictGL.unload();
> DerelictSDL.unload();
> 
> DerelictSDL.load();
> DerelictGL.load();
> 
> // reinitialize
> ...

Aha, thanks for that. I might give that a go at some point. Is the SDL broken or is it the video driver?