| Thread overview | ||||||
|---|---|---|---|---|---|---|
  | 
December 11, 2008 -nan problem??? | ||||
|---|---|---|---|---|
  | ||||
Hi!
I am new in D language. I implement a little 2D/3D engine, and during the development I faced an interesting problem.
I have this function:
 void addBackgroundToLayer2(char[] textureName, float posx, float posy)
    {
        CTexture tex = new CTexture(textureName); //create the texture
        tex.m_itexurePosX = posx;
        tex.m_itexurePosY = posy;
        writefln("X: %f, Y: %f", tex.m_itexurePosX,tex.m_itexurePosY);
        m_Layer2~=tex;
    }
The problem is that the value of tex.m_itexurePosX variable will be "-nan". But value of posx is good.
If I change the sort of the lines:
 void addBackgroundToLayer2(char[] textureName, float posx, float posy)
    {
        CTexture tex = new CTexture(textureName);
        m_Layer2~=tex;
        tex.m_itexurePosX = posx;
        tex.m_itexurePosY = posy;
        writefln("X: %f, Y: %f", tex.m_itexurePosX,tex.m_itexurePosY);
    }
Then everything works fine. What do I wrong? I do not understand this problem. I use dmd 1.037 compiler.
 | ||||
December 11, 2008 Re: -nan problem??? | ||||
|---|---|---|---|---|
  | ||||
Posted in reply to Sheridan  | On Fri, 12 Dec 2008 02:26:55 +0300, Sheridan <superpeti@freemai.hu> wrote:
> Hi!
>
> I am new in D language. I implement a little 2D/3D engine, and during the development I faced an interesting problem.
>
> I have this function:
>
>  void addBackgroundToLayer2(char[] textureName, float posx, float posy)
>     {
>         CTexture tex = new CTexture(textureName); //create the texture
>
>         tex.m_itexurePosX = posx;
>         tex.m_itexurePosY = posy;
>        writefln("X: %f, Y: %f", tex.m_itexurePosX,tex.m_itexurePosY);
>
>         m_Layer2~=tex;
>     }
>
> The problem is that the value of tex.m_itexurePosX variable will be "-nan". But value of posx is good.
>
> If I change the sort of the lines:
>
>  void addBackgroundToLayer2(char[] textureName, float posx, float posy)
>     {
>         CTexture tex = new CTexture(textureName);
>
>         m_Layer2~=tex;
>
>         tex.m_itexurePosX = posx;
>         tex.m_itexurePosY = posy;
>        writefln("X: %f, Y: %f", tex.m_itexurePosX,tex.m_itexurePosY);
>     }
>
> Then everything works fine. What do I wrong? I do not understand this problem. I use dmd 1.037 compiler.
Looks like a bug. Could you please provide a compilable code sample (small one, if possible) so that we could reproduce it?
BTW, you have a typo in 'm_itexurePosX' :)
                             ^^
 | |||
December 12, 2008 Re: -nan problem??? | ||||
|---|---|---|---|---|
  | ||||
Posted in reply to Denis Koroskin  | Ok, I try to post a small code. But I have about 40 files and they are not public. But i will make a small piece of the code to reproduce the problem.  | |||
December 12, 2008 Re: -nan problem??? | ||||
|---|---|---|---|---|
  | ||||
Posted in reply to Denis Koroskin  | Hi! I have created a sample code to show my "-nan" problem. It is not the cleanest code :-), but I do not want to delete a lot from the problematic files. I realized, that the problem appears only when the compiler "Optimize" flag is enabled. I use Derelict and Codeblocks. You can also download the code here: http://compaq.iit.uni-miskolc.hu/d/SampleBug.zip Thanks for reply.  | |||
Copyright © 1999-2021 by the D Language Foundation
 
Permalink
Reply