April 25, 2009
http://arclib.blogspot.com/2009/04/hybrid-now-runs-on-arclib-core.html

The Hybrid GUI has been ported to the Arclib Core from DOG.
The main issues in the process was deleting DOG and getting xf.input to run on top of SDL (thanks LeoD). In addition, I added input code to read in SDL's unicode characters. The only problem is that now when you type the backspace character, it inserts the backspace character instead of deleting text. The xf. imports were changed to arc.hybrid, as well. Besides calling

arc.window.open("Title", 800, 600, 0);
while(true){ arc.input.process(); arc.window.clear(); <--hybrid code--> arc.window.swap(); }
arc.window.close();

and renaming the imports, all the code should pretty much work the same. Here are the examples I have working so far http://svn.dsource.org/projects/arclib/trunk/examples/hybrid/ .

So, ArcLib now has a good GUI. Enjoy!

~ Clay

PS. ArcLib is a collection of useful 2D game programming library code. All libraries are dependent on the Arc core, simply known as Arc. Arc contains a core that provides basic windowing, input, drawing, and math functionality. From there, Arc offers several add-ons for advanced features such as OpenAL sound, scenegraph, GUI, 2d physics, freetype font rendering, particle effects, sprites, and a camera system.