October 12, 2009 Re: another d demoscene entry | ||||
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> The only suspicious thing in the log is this, which appears twice:
>
> ---
> Fragment shader was successfully compiled to run on hardware.
> Fragment shader(s) linked, vertex shader(s) linked.
> Validation failed - samplers of different types are bound to the same
> texture image unit.
> ---
>
>
> Doesn't look that bad, though. I'll try updating the driver and see.
I'm totally clueless on this one.
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