March 05, 2010
This D2 program compiles and works correctly:

import std.c.stdio: printf;
auto add(T1, T2)(T1 x, T2 y) {
    if (!is(T1 == T2))
        printf("Different types\n");
    return x + y;
}
void main() {}


But do you know why D2 needs that is() there? Can't it be removed, like this? (doesn't work):

import std.c.stdio: printf;
auto add(T1, T2)(T1 x, T2 y) {
    if (T1 != T2)
        printf("Different types\n");
    return x + y;
}
void main() {}


The difference for the programmer is not big, but the second is a little shorter/cleaner.

Bye and thank you,
bearophile
March 06, 2010
On 3/5/10 21:04, bearophile wrote:
> This D2 program compiles and works correctly:
>
> import std.c.stdio: printf;
> auto add(T1, T2)(T1 x, T2 y) {
>      if (!is(T1 == T2))
>          printf("Different types\n");
>      return x + y;
> }
> void main() {}
>
>
> But do you know why D2 needs that is() there? Can't it be removed, like this? (doesn't work):
>
> import std.c.stdio: printf;
> auto add(T1, T2)(T1 x, T2 y) {
>      if (T1 != T2)
>          printf("Different types\n");
>      return x + y;
> }
> void main() {}
>
>
> The difference for the programmer is not big, but the second is a little shorter/cleaner.
>
> Bye and thank you,
> bearophile

I think that this has been up for discussion before and if I recall correctly the answer was that it would make the compiler more complicated.