Thread overview
Debug OutOfMemoryError?
Jul 31, 2010
Jacob Carlborg
Aug 02, 2010
Jacob Carlborg
July 31, 2010
How do I debug an OutOfMemoryError? I'm trying to run a simple application that uses SDL and OpenGL with Derelict on Mac OS X 10.6. It works fine using D1 and Tango but fails with the message "Memory allocation failed" when I use D2. I probably messed something up when I ported the Mac specific parts of Derelict SDL to make it work with D2. But how do I debug it when it just prints "Memory allocation failed" and exits with code 01? I can't catch the exception and even if I could it would be useless because it doesn't contain any stack trace, what it looks like after looking at the druntime source code.

Any advise?

-- 
/Jacob Carlborg
August 02, 2010
On Sat, 31 Jul 2010 05:55:40 -0400, Jacob Carlborg <doob@me.com> wrote:

> How do I debug an OutOfMemoryError? I'm trying to run a simple application that uses SDL and OpenGL with Derelict on Mac OS X 10.6. It works fine using D1 and Tango but fails with the message "Memory allocation failed" when I use D2. I probably messed something up when I ported the Mac specific parts of Derelict SDL to make it work with D2. But how do I debug it when it just prints "Memory allocation failed" and exits with code 01? I can't catch the exception and even if I could it would be useless because it doesn't contain any stack trace, what it looks like after looking at the druntime source code.
>
> Any advise?

Try compiling druntime in debug mode with -gc, then debug the application, putting a breakpoint at the point where it prints the error.

-Steve
August 02, 2010
On 2010-08-02 14:34, Steven Schveighoffer wrote:
> On Sat, 31 Jul 2010 05:55:40 -0400, Jacob Carlborg <doob@me.com> wrote:
>
>> How do I debug an OutOfMemoryError? I'm trying to run a simple
>> application that uses SDL and OpenGL with Derelict on Mac OS X 10.6.
>> It works fine using D1 and Tango but fails with the message "Memory
>> allocation failed" when I use D2. I probably messed something up when
>> I ported the Mac specific parts of Derelict SDL to make it work with
>> D2. But how do I debug it when it just prints "Memory allocation
>> failed" and exits with code 01? I can't catch the exception and even
>> if I could it would be useless because it doesn't contain any stack
>> trace, what it looks like after looking at the druntime source code.
>>
>> Any advise?
>
> Try compiling druntime in debug mode with -gc, then debug the
> application, putting a breakpoint at the point where it prints the error.
>
> -Steve

I'll give that a try, thanks.

-- 
/Jacob Carlborg