Thread overview
Anyone using Portaudio?
Oct 17, 2010
Andrej Mitrovic
Oct 17, 2010
Denis Koroskin
Oct 17, 2010
Andrej Mitrovic
Oct 17, 2010
Andrej Mitrovic
Oct 18, 2010
Andrej Mitrovic
Oct 18, 2010
Andrej Mitrovic
Oct 18, 2010
Denis Koroskin
Oct 18, 2010
Jonathan M Davis
Oct 18, 2010
Andrej Mitrovic
October 17, 2010
There's a .d header file in the Bindings project on dsource which I'm using with the Portaudio DLL v19, and I'm implicitly loading the DLL. There's a  sine playback example, and I'm comparing the usage of Portaudio from the C sine example (patest_sine.c) compared to the D one (patest_sine_hello.d). The C and D code are almost identical, however there seems to be a pretty big overhead when using D.

I can safely use a buffer size of 64 frames in the C example, but in the D one the minimum I could get was around 1800 frames.

I've tried compiling with-O -release -inline, and issuing a call to GC.disable() before the call to Pa_StartStream(). I've also tried compiling the portaudio DLL in Release mode. But none of this had any effect. Anything lower than 1800 for the buffer size gives me choppy sound in D.

There shouldn't be a problem with such a small buffer size, all the data is preallocated and the buffers are prefilled with data, so it can't be a CPU bottleneck issue. Since D uses C functions directly, I just don't see where the overhead could be.

Has anyone used Portaudio with D2 (or D1 for that matter) with close-to-equal performance as when using C?
October 17, 2010
On Mon, 18 Oct 2010 01:10:31 +0400, Andrej Mitrovic <andrej.mitrovich@none.com> wrote:

> There's a .d header file in the Bindings project on dsource which I'm using with the Portaudio DLL v19, and I'm implicitly loading the DLL. There's a  sine playback example, and I'm comparing the usage of Portaudio from the C sine example (patest_sine.c) compared to the D one (patest_sine_hello.d). The C and D code are almost identical, however there seems to be a pretty big overhead when using D.
>
> I can safely use a buffer size of 64 frames in the C example, but in the D one the minimum I could get was around 1800 frames.
>
> I've tried compiling with-O -release -inline, and issuing a call to GC.disable() before the call to Pa_StartStream(). I've also tried compiling the portaudio DLL in Release mode. But none of this had any effect. Anything lower than 1800 for the buffer size gives me choppy sound in D.
>
> There shouldn't be a problem with such a small buffer size, all the data is preallocated and the buffers are prefilled with data, so it can't be a CPU bottleneck issue. Since D uses C functions directly, I just don't see where the overhead could be.
>
> Has anyone used Portaudio with D2 (or D1 for that matter) with close-to-equal performance as when using C?

From my experience, starting with D that purely calls C code and then slowly porting it to D (one piece of code at a time) usually helps revealing the problem. Just try to keep it the same (i.e. interchangeable). You can do that by marking functions as extern (C) and optionally having some of the variables as extern (C) __gshared.
October 17, 2010
Yeah, that's what I would usually do. The trouble is there's a library in DLL format, and there's only a couple of calls to it and that's it. But somehow the C client code performs better. I've just tried a D1 sample, with the same result. I'll have to investigate..

On 10/17/10, Denis Koroskin <2korden@gmail.com> wrote:
> On Mon, 18 Oct 2010 01:10:31 +0400, Andrej Mitrovic <andrej.mitrovich@none.com> wrote:
>
>> There's a .d header file in the Bindings project on dsource which I'm using with the Portaudio DLL v19, and I'm implicitly loading the DLL. There's a  sine playback example, and I'm comparing the usage of Portaudio from the C sine example (patest_sine.c) compared to the D one (patest_sine_hello.d). The C and D code are almost identical, however there seems to be a pretty big overhead when using D.
>>
>> I can safely use a buffer size of 64 frames in the C example, but in the D one the minimum I could get was around 1800 frames.
>>
>> I've tried compiling with-O -release -inline, and issuing a call to GC.disable() before the call to Pa_StartStream(). I've also tried compiling the portaudio DLL in Release mode. But none of this had any effect. Anything lower than 1800 for the buffer size gives me choppy sound in D.
>>
>> There shouldn't be a problem with such a small buffer size, all the data is preallocated and the buffers are prefilled with data, so it can't be a CPU bottleneck issue. Since D uses C functions directly, I just don't see where the overhead could be.
>>
>> Has anyone used Portaudio with D2 (or D1 for that matter) with close-to-equal performance as when using C?
>
>  From my experience, starting with D that purely calls C code and then
> slowly porting it to D (one piece of code at a time) usually helps
> revealing the problem. Just try to keep it the same (i.e.
> interchangeable). You can do that by marking functions as extern (C) and
> optionally having some of the variables as extern (C) __gshared.
>
October 17, 2010
This is interesting. It appears the callback function is not called frequently enough. Really weird.. it must be some bug in my code.

You see, I have a sample rate of 44100hz per second, and a buffer size of 64. This basically means that for 1 second of audio I need to fill ~680buffers per second in my callback (the callback is called ~680 times per second, and each buffer is 64 frames in size), so ~680 * 64 = ~44100. The C code gets its callback called around 680 times, but interestingly the D code gets its callback called only 29 times. This is why I hear the sound stuttering, its because my callback isn't getting called frequently enough and the audio card is filling the missing buffers with zeros.

Now I have to figure out why it's not getting called often enough.

On 10/18/10, Andrej Mitrovic <andrej.mitrovich@gmail.com> wrote:
> Yeah, that's what I would usually do. The trouble is there's a library in DLL format, and there's only a couple of calls to it and that's it. But somehow the C client code performs better. I've just tried a D1 sample, with the same result. I'll have to investigate..
>
> On 10/17/10, Denis Koroskin <2korden@gmail.com> wrote:
>> On Mon, 18 Oct 2010 01:10:31 +0400, Andrej Mitrovic <andrej.mitrovich@none.com> wrote:
>>
>>> There's a .d header file in the Bindings project on dsource which I'm using with the Portaudio DLL v19, and I'm implicitly loading the DLL. There's a  sine playback example, and I'm comparing the usage of Portaudio from the C sine example (patest_sine.c) compared to the D one (patest_sine_hello.d). The C and D code are almost identical, however there seems to be a pretty big overhead when using D.
>>>
>>> I can safely use a buffer size of 64 frames in the C example, but in the D one the minimum I could get was around 1800 frames.
>>>
>>> I've tried compiling with-O -release -inline, and issuing a call to GC.disable() before the call to Pa_StartStream(). I've also tried compiling the portaudio DLL in Release mode. But none of this had any effect. Anything lower than 1800 for the buffer size gives me choppy sound in D.
>>>
>>> There shouldn't be a problem with such a small buffer size, all the data is preallocated and the buffers are prefilled with data, so it can't be a CPU bottleneck issue. Since D uses C functions directly, I just don't see where the overhead could be.
>>>
>>> Has anyone used Portaudio with D2 (or D1 for that matter) with close-to-equal performance as when using C?
>>
>>  From my experience, starting with D that purely calls C code and then
>> slowly porting it to D (one piece of code at a time) usually helps
>> revealing the problem. Just try to keep it the same (i.e.
>> interchangeable). You can do that by marking functions as extern (C) and
>> optionally having some of the variables as extern (C) __gshared.
>>
>
October 18, 2010
Problem solved!

The D header file for Portaudio was bugged, I'll update it in the Bindings project.

On 10/18/10, Andrej Mitrovic <andrej.mitrovich@gmail.com> wrote:
> This is interesting. It appears the callback function is not called frequently enough. Really weird.. it must be some bug in my code.
>
> You see, I have a sample rate of 44100hz per second, and a buffer size of 64. This basically means that for 1 second of audio I need to fill ~680buffers per second in my callback (the callback is called ~680 times per second, and each buffer is 64 frames in size), so ~680 * 64 = ~44100. The C code gets its callback called around 680 times, but interestingly the D code gets its callback called only 29 times. This is why I hear the sound stuttering, its because my callback isn't getting called frequently enough and the audio card is filling the missing buffers with zeros.
>
> Now I have to figure out why it's not getting called often enough.
>
> On 10/18/10, Andrej Mitrovic <andrej.mitrovich@gmail.com> wrote:
>> Yeah, that's what I would usually do. The trouble is there's a library in DLL format, and there's only a couple of calls to it and that's it. But somehow the C client code performs better. I've just tried a D1 sample, with the same result. I'll have to investigate..
>>
>> On 10/17/10, Denis Koroskin <2korden@gmail.com> wrote:
>>> On Mon, 18 Oct 2010 01:10:31 +0400, Andrej Mitrovic <andrej.mitrovich@none.com> wrote:
>>>
>>>> There's a .d header file in the Bindings project on dsource which I'm using with the Portaudio DLL v19, and I'm implicitly loading the DLL. There's a  sine playback example, and I'm comparing the usage of Portaudio from the C sine example (patest_sine.c) compared to the D one (patest_sine_hello.d). The C and D code are almost identical, however there seems to be a pretty big overhead when using D.
>>>>
>>>> I can safely use a buffer size of 64 frames in the C example, but in
>>>> the
>>>> D one the minimum I could get was around 1800 frames.
>>>>
>>>> I've tried compiling with-O -release -inline, and issuing a call to GC.disable() before the call to Pa_StartStream(). I've also tried compiling the portaudio DLL in Release mode. But none of this had any effect. Anything lower than 1800 for the buffer size gives me choppy sound in D.
>>>>
>>>> There shouldn't be a problem with such a small buffer size, all the
>>>> data
>>>> is preallocated and the buffers are prefilled with data, so it can't be
>>>> a CPU bottleneck issue. Since D uses C functions directly, I just don't
>>>> see where the overhead could be.
>>>>
>>>> Has anyone used Portaudio with D2 (or D1 for that matter) with close-to-equal performance as when using C?
>>>
>>>  From my experience, starting with D that purely calls C code and then
>>> slowly porting it to D (one piece of code at a time) usually helps
>>> revealing the problem. Just try to keep it the same (i.e.
>>> interchangeable). You can do that by marking functions as extern (C) and
>>> optionally having some of the variables as extern (C) __gshared.
>>>
>>
>
October 18, 2010
Here's the update, I hope someone puts it in the repo:

http://www.dsource.org/forums/viewtopic.php?p=25726#25726

On 10/18/10, Andrej Mitrovic <andrej.mitrovich@gmail.com> wrote:
> Problem solved!
>
> The D header file for Portaudio was bugged, I'll update it in the Bindings project.
>
> On 10/18/10, Andrej Mitrovic <andrej.mitrovich@gmail.com> wrote:
>> This is interesting. It appears the callback function is not called frequently enough. Really weird.. it must be some bug in my code.
>>
>> You see, I have a sample rate of 44100hz per second, and a buffer size of 64. This basically means that for 1 second of audio I need to fill ~680buffers per second in my callback (the callback is called ~680 times per second, and each buffer is 64 frames in size), so ~680 * 64 = ~44100. The C code gets its callback called around 680 times, but interestingly the D code gets its callback called only 29 times. This is why I hear the sound stuttering, its because my callback isn't getting called frequently enough and the audio card is filling the missing buffers with zeros.
>>
>> Now I have to figure out why it's not getting called often enough.
>>
>> On 10/18/10, Andrej Mitrovic <andrej.mitrovich@gmail.com> wrote:
>>> Yeah, that's what I would usually do. The trouble is there's a library in DLL format, and there's only a couple of calls to it and that's it. But somehow the C client code performs better. I've just tried a D1 sample, with the same result. I'll have to investigate..
>>>
>>> On 10/17/10, Denis Koroskin <2korden@gmail.com> wrote:
>>>> On Mon, 18 Oct 2010 01:10:31 +0400, Andrej Mitrovic <andrej.mitrovich@none.com> wrote:
>>>>
>>>>> There's a .d header file in the Bindings project on dsource which I'm
>>>>> using with the Portaudio DLL v19, and I'm implicitly loading the DLL.
>>>>> There's a  sine playback example, and I'm comparing the usage of
>>>>> Portaudio from the C sine example (patest_sine.c) compared to the D
>>>>> one
>>>>> (patest_sine_hello.d). The C and D code are almost identical, however
>>>>> there seems to be a pretty big overhead when using D.
>>>>>
>>>>> I can safely use a buffer size of 64 frames in the C example, but in
>>>>> the
>>>>> D one the minimum I could get was around 1800 frames.
>>>>>
>>>>> I've tried compiling with-O -release -inline, and issuing a call to GC.disable() before the call to Pa_StartStream(). I've also tried compiling the portaudio DLL in Release mode. But none of this had any effect. Anything lower than 1800 for the buffer size gives me choppy sound in D.
>>>>>
>>>>> There shouldn't be a problem with such a small buffer size, all the
>>>>> data
>>>>> is preallocated and the buffers are prefilled with data, so it can't
>>>>> be
>>>>> a CPU bottleneck issue. Since D uses C functions directly, I just
>>>>> don't
>>>>> see where the overhead could be.
>>>>>
>>>>> Has anyone used Portaudio with D2 (or D1 for that matter) with close-to-equal performance as when using C?
>>>>
>>>>  From my experience, starting with D that purely calls C code and then
>>>> slowly porting it to D (one piece of code at a time) usually helps
>>>> revealing the problem. Just try to keep it the same (i.e.
>>>> interchangeable). You can do that by marking functions as extern (C)
>>>> and
>>>> optionally having some of the variables as extern (C) __gshared.
>>>>
>>>
>>
>
October 18, 2010
On Mon, 18 Oct 2010 04:16:10 +0400, Andrej Mitrovic <andrej.mitrovich@gmail.com> wrote:

> Here's the update, I hope someone puts it in the repo:
>
> http://www.dsource.org/forums/viewtopic.php?p=25726#25726
>

IIRC, the repo is public, i.e. everyone has commit access. If so, you can commit the change yourself. Try it.
October 18, 2010
On Sunday 17 October 2010 17:05:50 Andrej Mitrovic wrote:
> Problem solved!
> 
> The D header file for Portaudio was bugged, I'll update it in the Bindings project.

Bugged? Who was listening in on it? ;)

I think that you meant to say that it was buggy or that it had a bug (or bugs) in it.

- Jonathan M Davis
October 18, 2010
Nooo, I'm telling you there are Russian spies in the header files!!

So is anyone else interested in DSP/Music software around here? I'm quite excited about using D for some audio programming..

On 10/18/10, Jonathan M Davis <jmdavisProg@gmx.com> wrote:
> On Sunday 17 October 2010 17:05:50 Andrej Mitrovic wrote:
>> Problem solved!
>>
>> The D header file for Portaudio was bugged, I'll update it in the Bindings project.
>
> Bugged? Who was listening in on it? ;)
>
> I think that you meant to say that it was buggy or that it had a bug (or
> bugs)
> in it.
>
> - Jonathan M Davis
>