August 22, 2019 Shadertoy in Dcompute? | ||||
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How hard would it be to do something like Shadertoy in Dcompute and would it be any faster? I don't like the basics of Shadertoy, lots of nonsense to do basic stuff. E.g., to work with complex numbers one must essentially do everything manually. Would there be any benefit using Dcompute(last time I tried it I couldn't get it to work). |
August 22, 2019 Re: Shadertoy in Dcompute? | ||||
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Posted in reply to Bert | On Thursday, 22 August 2019 at 00:57:26 UTC, Bert wrote:
> How hard would it be to do something like Shadertoy in Dcompute and would it be any faster?
>
> I don't like the basics of Shadertoy, lots of nonsense to do basic stuff. E.g., to work with complex numbers one must essentially do everything manually.
>
> Would there be any benefit using Dcompute(last time I tried it I couldn't get it to work).
DCompute is primarily for compute at the moment, and not graphics. It targets OpenCL and CUDA, not OpenGL/WebGL/Vulkan/DirectX. Thats not to say that you can't use it for computational graphics but you wouldn't be utilising the specialised hardware for the rendering pipeline, so it would probably be slower.
If you want to have a crack at it, I'd take a look at how to do graphics with OpenCL or CUDA and adapt what you can. I haven't tested OpenCL/OpenGL interop at all (with or without DCompute) but it is a thing.
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