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November 21, 2011 Make a variable single-assignment? | ||||
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Hi, Is there any way to make a variable single-assignment, regardless of its type? I.e.: void foo() { <some magical keyword?> int i = 0; i = 2; // Error: i cannot be reassigned } I realize const and immutable will do this, but they are transitive and infect the type, which I do *not* want. I simply want the variable to be single-assignment. Is it possible? - Alex |
November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Alex Rønne Petersen | Don't think so. You could also wrap it in a struct with disabled opAssign, but this would also change the type. |
November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Trass3r | On 21-11-2011 15:48, Trass3r wrote:
> Don't think so.
> You could also wrap it in a struct with disabled opAssign, but this
> would also change the type.
Perhaps allowing 'final' on fields and locals would be a nice way to gain this effect...
- Alex
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November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Alex Rønne Petersen | On 11/21/11 11:04 AM, Alex Rønne Petersen wrote:
> Hi,
>
> Is there any way to make a variable single-assignment, regardless of its
> type? I.e.:
>
> void foo()
> {
> <some magical keyword?> int i = 0;
> i = 2; // Error: i cannot be reassigned
> }
>
> I realize const and immutable will do this, but they are transitive and
> infect the type, which I do *not* want. I simply want the variable to be
> single-assignment. Is it possible?
>
> - Alex
Why do you want that?
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November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Ary Manzana | For one reason, public fields that lack a set without having to create a backing field, followed by a bulky property. It does sound lazy, but when it's something you have to repeat many times, it gets annoying.
On 21/11/2011 9:43 AM, Ary Manzana wrote:
> On 11/21/11 11:04 AM, Alex Rønne Petersen wrote:
>> Hi,
>>
>> Is there any way to make a variable single-assignment, regardless of its
>> type? I.e.:
>>
>> void foo()
>> {
>> <some magical keyword?> int i = 0;
>> i = 2; // Error: i cannot be reassigned
>> }
>>
>> I realize const and immutable will do this, but they are transitive and
>> infect the type, which I do *not* want. I simply want the variable to be
>> single-assignment. Is it possible?
>>
>> - Alex
>
> Why do you want that?
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November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Alex Rønne Petersen | On 11/21/2011 03:04 PM, Alex Rønne Petersen wrote:
> Hi,
>
> Is there any way to make a variable single-assignment, regardless of its
> type? I.e.:
>
> void foo()
> {
> <some magical keyword?> int i = 0;
> i = 2; // Error: i cannot be reassigned
> }
>
> I realize const and immutable will do this, but they are transitive and
> infect the type, which I do *not* want. I simply want the variable to be
> single-assignment. Is it possible?
>
> - Alex
How should that be possible without infecting the type?
void main(){
<magical keyword> int i = 0;
auto a = &i;
*a = 2; // oops...
}
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November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Alex Rønne Petersen | Le 21/11/2011 15:04, Alex Rønne Petersen a écrit :
> Hi,
>
> Is there any way to make a variable single-assignment, regardless of its
> type? I.e.:
>
> void foo()
> {
> <some magical keyword?> int i = 0;
> i = 2; // Error: i cannot be reassigned
> }
>
> I realize const and immutable will do this, but they are transitive and
> infect the type, which I do *not* want. I simply want the variable to be
> single-assignment. Is it possible?
>
> - Alex
You can create a struct Final you could use as Final!(type) variable;
Overloading opAssign should do whatever you need.
I don't think adding to the core language what could ba achived with a nice abstraction should be done.
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November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Kapps | On 21-11-2011 17:17, Kapps wrote:
> For one reason, public fields that lack a set without having to create a
> backing field, followed by a bulky property. It does sound lazy, but
> when it's something you have to repeat many times, it gets annoying.
>
> On 21/11/2011 9:43 AM, Ary Manzana wrote:
>> On 11/21/11 11:04 AM, Alex Rønne Petersen wrote:
>>> Hi,
>>>
>>> Is there any way to make a variable single-assignment, regardless of its
>>> type? I.e.:
>>>
>>> void foo()
>>> {
>>> <some magical keyword?> int i = 0;
>>> i = 2; // Error: i cannot be reassigned
>>> }
>>>
>>> I realize const and immutable will do this, but they are transitive and
>>> infect the type, which I do *not* want. I simply want the variable to be
>>> single-assignment. Is it possible?
>>>
>>> - Alex
>>
>> Why do you want that?
>
Exactly. In general, it would be useful for guaranteeing that you don't make an accidental assignment to a local or field. Just because you don't want it reassignable doesn't mean you don't want the *contents* reassignable, hence why transitive immutable is not acceptable.
- Alex
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November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Alex Rønne Petersen | On 21/11/2011 14:04, Alex Rønne Petersen wrote: > Hi, > > Is there any way to make a variable single-assignment, regardless of its > type? I.e.: > > void foo() > { > <some magical keyword?> int i = 0; > i = 2; // Error: i cannot be reassigned > } > > I realize const and immutable will do this, but they are transitive and > infect the type, which I do *not* want. I simply want the variable to be > single-assignment. Is it possible? > > - Alex In D1 you could use final, in D2 your choices are either const, immutable, or as others have suggested, some sort of a wrapper. You could also use enum if you only want to work with primitive types and the value can be calculated at compile time. -- Robert http://octarineparrot.com/ |
November 21, 2011 Re: Make a variable single-assignment? | ||||
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Posted in reply to Alex Rønne Petersen | What you are describing is Head Const, and is not available. http://www.d-programming-language.org/const-faq.html#head-const It will not be added as it doesn't provide any guarantees about the code that is useful to the compiler. It can't be added to the existing system without complicating the type system even more, which outweighs the benefits. Tail Const, a more useful direction has been shafted for much the same reason. There is however a pull request to add support into the compiler. |
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