|Posted by Dgame|
in reply to Vijay Nayar
Posted in reply to Vijay Nayar
On Monday, 25 November 2019 at 10:16:47 UTC, Vijay Nayar wrote:
> On Sunday, 24 November 2019 at 16:34:35 UTC, Dgame wrote:
>> Maybe some of you know Dgame (https://github.com/Dgame/Dgame), it was my biggest project using D and was a lot of fun at that time. But since I don't use D anymore, I have neither the time nor the desire and even less the knowledge to take care of it anymore. So, if anyone wants to keep it going, I am open for offers.
> I have never used Dgame before, but what immediately stands out is that it's pretty well organized. Your website also does a great job at explaining how to use the library and the tutorials are well done. There is even a style guide for contributors. It really seems that quite a bit of work and care went into making this.
Thanks. Yes, it was my favorite project at that time and I was really into it.
> I am curious to know why you are no longer using D? Is it more that personal and professional life has taken up your free time, or have you found something else where you would prefer to invest your time and energy? Or was it something about the D language or community that initiated the change?
A little bit of everything you said. D was a very welcome experience before C++11 came, but there are more modern approaches now, for me it's Rust: rich ocosystem, easy to install and update, easy to install packages, almost no bugs (at least I haven't experienced any so far in the last ~4 years) great IDE support and no GC! That why I'm doing almost everything today in Rust. I've even convinced my coworkers that we should use Rust. It has so many tutorials and works out of the box. That sums it up, I have no reason to use D anymore. :)