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November 10, 2018 Using D to create solid things | ||||
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In my spare time I worked on a 3d object generator. It creates models of "vases" using many different params you can set. Here the first 3d printed example: https://www.reddit.com/r/3Dprinting/comments/9vygta/testing_my_new_vase_generator/ It's pretty fast and it can generate a solid with several million triangles in just a few hundreds of ms. Of course it is written in D, but it's still a work in progress so there's still no source available. Andrea |
November 11, 2018 Re: Using D to create solid things | ||||
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Posted in reply to Andrea Fontana | On Saturday, 10 November 2018 at 22:31:48 UTC, Andrea Fontana wrote:
> In my spare time I worked on a 3d object generator.
> It creates models of "vases" using many different params you can set.
>
> Here the first 3d printed example:
> https://www.reddit.com/r/3Dprinting/comments/9vygta/testing_my_new_vase_generator/
>
> It's pretty fast and it can generate a solid with several million triangles in just a few hundreds of ms.
[...]
Cool. Are you using NURBS for the geometry?
Bastiaan.
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November 11, 2018 Re: Using D to create solid things | ||||
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Posted in reply to Bastiaan Veelo | On Sunday, 11 November 2018 at 00:22:12 UTC, Bastiaan Veelo wrote:
> Cool. Are you using NURBS for the geometry?
>
> Bastiaan.
No, but I plan to use them for some extra features.
Andrea
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