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May 18, 2017 VisualD on macOS ? | ||||
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I've noticed that Visual Studio for macOS is available. I've no idea what's involved in creating a plugin for Visual Studio. But, if possible, how much work would it be to get VisualD to work on Visual Studio for Mac?
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/Jacob Carlborg
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May 18, 2017 Re: VisualD on macOS ? | ||||
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Posted in reply to Jacob Carlborg | On Thursday, 18 May 2017 at 19:16:47 UTC, Jacob Carlborg wrote:
> I've noticed that Visual Studio for macOS is available. I've no idea what's involved in creating a plugin for Visual Studio. But, if possible, how much work would it be to get VisualD to work on Visual Studio for Mac?
Visual Studio for Mac - in fact - is a rebranded enhanced version of Xamarin Studio.
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May 19, 2017 Re: VisualD on macOS ? | ||||
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Posted in reply to Jolly James |
On 18.05.2017 23:24, Jolly James wrote:
> On Thursday, 18 May 2017 at 19:16:47 UTC, Jacob Carlborg wrote:
>> I've noticed that Visual Studio for macOS is available. I've no idea
>> what's involved in creating a plugin for Visual Studio. But, if
>> possible, how much work would it be to get VisualD to work on Visual
>> Studio for Mac?
>
> Visual Studio for Mac - in fact - is a rebranded enhanced version of
> Xamarin Studio.
Good to know, thanks. I didn't find any information about its extensibility, but if it is similar to Xamarin Studio, Mono-D is likely to be easier to adapt to VS for mac.
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May 19, 2017 Re: VisualD on macOS ? | ||||
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Posted in reply to Rainer Schuetze | On 2017-05-19 08:20, Rainer Schuetze wrote: > Good to know, thanks. I didn't find any information about its > extensibility, but if it is similar to Xamarin Studio, Mono-D is likely > to be easier to adapt to VS for mac. I just started watching this video from Build 2017 [1]. I haven't finished watching it yet but they mention as well that is based on Xamarin Studio but they have replaced many components with the corresponding ones from Visual Studio. They also mention that the IDE is architectured as a shell with all/most the functionally implemented as plugins/extensions. [1] https://channel9.msdn.com/Events/Build/2017/B8095 -- /Jacob Carlborg |
May 20, 2017 Re: VisualD on macOS ? | ||||
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Posted in reply to Jacob Carlborg |
On 19.05.2017 08:27, Jacob Carlborg wrote:
> On 2017-05-19 08:20, Rainer Schuetze wrote:
>
>> Good to know, thanks. I didn't find any information about its
>> extensibility, but if it is similar to Xamarin Studio, Mono-D is likely
>> to be easier to adapt to VS for mac.
>
> I just started watching this video from Build 2017 [1]. I haven't finished watching it yet but they mention as well that is based on Xamarin Studio but they have replaced many components with the corresponding ones from Visual Studio. They also mention that the IDE is architectured as a shell with all/most the functionally implemented as plugins/extensions.
>
> [1] https://channel9.msdn.com/Events/Build/2017/B8095
>
Just had a look at VS for mac, and it's very much still MonoDevelop underneath: there is a folder Resources/lib/Monodevelop, and the extension system is the same. You can even add Alexander's repository and install Mono-D, but it later fails due to missing dependencies (needs Monodevelop components version 5.1, but VS provides "incompatible" versions 7.1).
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May 21, 2017 Re: VisualD on macOS ? | ||||
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Posted in reply to Rainer Schuetze | On 2017-05-20 18:17, Rainer Schuetze wrote: > Just had a look at VS for mac, and it's very much still MonoDevelop > underneath: there is a folder Resources/lib/Monodevelop, and the > extension system is the same. You can even add Alexander's repository > and install Mono-D, but it later fails due to missing dependencies > (needs Monodevelop components version 5.1, but VS provides > "incompatible" versions 7.1). Aha, I see. -- /Jacob Carlborg |
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