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March 12, 2010 how to implement vector structs with different number of components without much code duplication? | ||||
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Is there maybe a way to implement commonly needed vector classes Vec2, Vec3, Vec4 without having to implement the same basic code over and over again? |
March 12, 2010 Re: how to implement vector structs with different number of components | ||||
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Posted in reply to Trass3r | Trass3r:
> Is there maybe a way to implement commonly needed vector classes Vec2, Vec3, Vec4 without having to implement the same basic code over and over again?
I have implemented a generic nD vector struct for D1. When I have translated it to D2 I can show it and Andrei may add it to Phobos, because everyone and their uncle need vectors.
There are several ways to implement a generic nD vector, the size is a template argument, and templates or CTFT + string mixin allow you to perform the operations with no loops in the final code.
Bye,
bearophile
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March 12, 2010 Re: how to implement vector structs with different number of components without much code duplication? | ||||
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Posted in reply to Trass3r | On 12/03/10 23:20, Trass3r wrote: > Is there maybe a way to implement commonly needed vector classes Vec2, > Vec3, Vec4 without having to implement the same basic code over and over > again? The following are a few libraries that have already implemented vector classes/structs for Vec2 .. Vec4, they might give you some ideas should you decide to roll your own :) http://team0xf.com:8080/maths/file/tip/Vec.d http://dsource.org/projects/scrapple/browser/trunk/tools/tools/vector.d |
April 22, 2010 Re: how to implement vector structs with different number of components | ||||
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Posted in reply to bearophile | Am 13.03.2010, 01:29 Uhr, schrieb bearophile <bearophileHUGS@lycos.com>:
> I have implemented a generic nD vector struct for D1. When I have translated it to D2 I can show it and Andrei may add it to Phobos, because everyone and their uncle need vectors.
>
Have you done so yet?
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