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May 04, 2018 C++ / const class pointer signature / unable to find correct D syntax | ||||
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I have a static C++ and can't make it to get a correct binding for one function:
DMD: public: unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & __ptr64,class b2d::Context2D::InitParams const * __ptr64 const) __ptr64
LIB: public: unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & __ptr64,class b2d::Context2D::InitParams const * __ptr64) __ptr64
So I somehow get some more const from D. This is the code I used:
final uint _begin(ref Image image, const(InitParams) initParams);
Which creates a const pointer to a const class signature. But it should only be a const pointer. Any idea how to solve this?
--
Robert M. Münch
http://www.saphirion.com
smarter | better | faster
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May 04, 2018 Re: C++ / const class pointer signature / unable to find correct D syntax | ||||
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Posted in reply to Robert M. Münch | On Friday, 4 May 2018 at 07:49:02 UTC, Robert M. Münch wrote:
> I have a static C++ and can't make it to get a correct binding for one function:
>
> DMD: public: unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & __ptr64,class b2d::Context2D::InitParams const * __ptr64 const) __ptr64
> LIB: public: unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & __ptr64,class b2d::Context2D::InitParams const * __ptr64) __ptr64
>
> So I somehow get some more const from D. This is the code I used:
>
> final uint _begin(ref Image image, const(InitParams) initParams);
>
> Which creates a const pointer to a const class signature. But it should only be a const pointer. Any idea how to solve this?
The problem is that const in D is transitive. That means T * const from C++ is not expressible in D. Any reference through a const becomes const. To use it, IMO your best bet is to make a wrapper function on the C++ side like this:
unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & im,class b2d::Context2D::InitParams const * const InitParams)
{
return //the call to the original c++ function
}
Alternatively you can use dpp, or dstep or some similar tool to try and let the tool create bindings. As a last ditch, you can force the mangle to match by using pragma(mangle, ...) like this:
pragma(mangle, _ZactualMangleFromC++Compiler)
final uint _begin(ref Image image, const(InitParams) initParams);
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May 06, 2018 Re: C++ / const class pointer signature / unable to find correct D syntax | ||||
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Posted in reply to Uknown | On Friday, 4 May 2018 at 07:57:26 UTC, Uknown wrote:
> On Friday, 4 May 2018 at 07:49:02 UTC, Robert M. Münch wrote:
>> I have a static C++ and can't make it to get a correct binding for one function:
>>
>> DMD: public: unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & __ptr64,class b2d::Context2D::InitParams const * __ptr64 const) __ptr64
>> LIB: public: unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & __ptr64,class b2d::Context2D::InitParams const * __ptr64) __ptr64
>>
>> So I somehow get some more const from D. This is the code I used:
>>
>> final uint _begin(ref Image image, const(InitParams) initParams);
>>
>> Which creates a const pointer to a const class signature. But it should only be a const pointer. Any idea how to solve this?
>
> The problem is that const in D is transitive. That means T * const from C++ is not expressible in D. Any reference through a const becomes const. To use it, IMO your best bet is to make a wrapper function on the C++ side like this:
>
> unsigned int __cdecl b2d::Context2D::_begin(class b2d::Image & im,class b2d::Context2D::InitParams const * const InitParams)
> {
> return //the call to the original c++ function
> }
>
> Alternatively you can use dpp, or dstep or some similar tool to try and let the tool create bindings. As a last ditch, you can force the mangle to match by using pragma(mangle, ...) like this:
>
> pragma(mangle, _ZactualMangleFromC++Compiler)
> final uint _begin(ref Image image, const(InitParams) initParams);
Using pragma(mangle) isn't really a solution though, unless you only plan on using one platform/compiler. C++ doesn't have a single standard name mangling. You would need to get the name mangling for every compiler you plan to use then use a version define fore each. Which isn't really practical for how many bindings you would need to do that for.
The easiest solution is to just write C bindings for the C++ library then use those instead from D.
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