May 05, 2018 Re: Diamond mentioned in stackshare.io article | ||||
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Posted in reply to Gheorghe Gabriel | On 05/05/2018 04:45 PM, Gheorghe Gabriel wrote:
> On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> Sorry for my english mistakes. I am very tired right now and english is not my main language. I cannot correct that 2 it's -> to -> its.
No worries, even most native English speakers get it's/its mixed up.
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May 06, 2018 Re: Diamond mentioned in stackshare.io article | ||||
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Posted in reply to Gheorghe Gabriel | On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote: > On Saturday, 5 May 2018 at 14:06:45 UTC, Bauss wrote: >> On Saturday, 5 May 2018 at 12:32:38 UTC, Gheorghe Gabriel wrote: >>> On Saturday, 5 May 2018 at 12:17:48 UTC, Bauss wrote: >>>> On Saturday, 5 May 2018 at 12:14:38 UTC, bachmeier wrote: >>>>> On Saturday, 5 May 2018 at 10:00:16 UTC, Bauss wrote: >>>>> >>>>>> [...] >>>>> >>>>> Absolutely. This, not [technical feature X], is what will lead to adoption of D. >>>> >>>> Agreed! D can have all these nice features, but what matters in enterprise development is what frameworks D had that can be used in productivity and not just for projects you code at home. >>>> >>>> That was the sole reason I did Diamond too. I focused on having it fit for enterprise development since the beginning. >>> >>> I love Diamond! >>> It is my favorite framework written in D so far. >>> I've been working on a big project in D for three weeks, after one year of D experience. >>> Can't wait to finally expose it. >> >> Thank you so much! >> >> When you get started with it, don't hesitate to ask me about stuff! > > Thank you! I need a little help (maybe an example) on dll reflection. > I can't figure it out how to do it. > I need to instantiate new "Unknown" objects from dll, without closing the app and recompiling it. I could be wrong, but I think D has some issues with DLL's at the moment, so recompiling is the only way to dynamically have code. I'm working on a possible future solution in Diamond, but I'm not sure how to go about it yet. If that's what it's related to! On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote: > On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote: >> On Saturday, 5 May 2018 at 14:06:45 UTC, Bauss wrote: >>> On Saturday, 5 May 2018 at 12:32:38 UTC, Gheorghe Gabriel wrote: >>>> On Saturday, 5 May 2018 at 12:17:48 UTC, Bauss wrote: >>>>> On Saturday, 5 May 2018 at 12:14:38 UTC, bachmeier wrote: >>>>>> On Saturday, 5 May 2018 at 10:00:16 UTC, Bauss wrote: >>>>>> >>>>>>> [...] >>>>>> >>>>>> Absolutely. This, not [technical feature X], is what will lead to adoption of D. >>>>> >>>>> Agreed! D can have all these nice features, but what matters in enterprise development is what frameworks D had that can be used in productivity and not just for projects you code at home. >>>>> >>>>> That was the sole reason I did Diamond too. I focused on having it fit for enterprise development since the beginning. >>>> >>>> I love Diamond! >>>> It is my favorite framework written in D so far. >>>> I've been working on a big project in D for three weeks, after one year of D experience. >>>> Can't wait to finally expose it. >>> >>> Thank you so much! >>> >>> When you get started with it, don't hesitate to ask me about stuff! >> >> Thank you! I need a little help (maybe an example) on dll reflection. >> I can't figure it out how to do it. >> I need to instantiate new "Unknown" objects from dll, without closing the app and recompiling it. > > I think it's a very big step for D to have a Studio Software. > My idea is to create an editor for D app development. > Wanted features: > 1) Main templates: > - GUI Application with a 2D/3D scene (this is where I need dll reflection) > - Web Application using Diamond (with a powerful GUI Editor) > 2) Targets: > - Windows, Linux, MacOS > - Android, iOS*, WinStore* > - HTML5 using WebAssembly > - Vulkan and OpenGLES > - Maybe multithreaded safe > Some current features: > - Awsome Event Listener for GUI. I am sure you will love it. > - A 3D scene with a camera movement (mouse + WASD keys) > - Node based scene (unique id per node) > - Class managers for Input, Core, Graphics, Audio > - Very productive (It has a lot of static if, static foreach, mixin, UDA, __traits ..) - Just D cool stuff. > - It uses OpenGL as it's main graphics library and SDL2 for window, keyboard.. > - It is very fast because of its architecture, very optimized > Some good statistics: Simple 3D scene with some objects, compiled with DMD on Win64 release mode (i7-6700k, 24gb ram + GTX960m = 600 fps 1080p) > I have a lot ideas for it but the exam session will finish after two months, so, unfortunately, I won't be able to work on it until then. > After this, I am going to take 4 hours per day to work on it. > My dream is to have the chance to present it at DConf 2020. :) > ... > And by the way, I will implement it's website in Diamond MVC. Sounds like an interesting project and if you need help with it, I wouldn't mind dropping in with a few contributions! On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote: > On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote: >> [...] > > Sorry for my english mistakes. I am very tired right now and english is not my main language. I cannot correct that 2 it's -> to -> its. As long as we understand your post, then I don't think it's a big deal. I believe most people don't speak natively English around here anyway. |
May 06, 2018 Re: Diamond mentioned in stackshare.io article | ||||
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Posted in reply to bauss | On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
> On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> I could be wrong, but I think D has some issues with DLL's at the moment, so recompiling is the only way to dynamically have code.
>
> I'm working on a possible future solution in Diamond, but I'm not sure how to go about it yet. If that's what it's related to!
>
> On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> Sounds like an interesting project and if you need help with it, I wouldn't mind dropping in with a few contributions!
>
> On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> As long as we understand your post, then I don't think it's a big deal.
>
> I believe most people don't speak natively English around here anyway.
Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then.
P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it.
I would like to upload a demo screenshot with a part of my current work.
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May 06, 2018 Re: Diamond mentioned in stackshare.io article | ||||
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Posted in reply to Gheorghe Gabriel | On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote: > On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote: >> [...] > > Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then. > P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it. > I would like to upload a demo screenshot with a part of my current work. Here it is: https://dsunshineproject.weebly.com/ Hope you like it! |
May 07, 2018 Re: Diamond mentioned in stackshare.io article | ||||
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Posted in reply to Gheorghe Gabriel | On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote: > On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote: >> On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote: >>> [...] >> >> I could be wrong, but I think D has some issues with DLL's at the moment, so recompiling is the only way to dynamically have code. >> >> I'm working on a possible future solution in Diamond, but I'm not sure how to go about it yet. If that's what it's related to! >> >> On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote: >>> [...] >> >> Sounds like an interesting project and if you need help with it, I wouldn't mind dropping in with a few contributions! >> >> On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote: >>> [...] >> >> As long as we understand your post, then I don't think it's a big deal. >> >> I believe most people don't speak natively English around here anyway. > > Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then. > P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it. > I would like to upload a demo screenshot with a part of my current work. Awesome! On Sunday, 6 May 2018 at 21:13:19 UTC, Gheorghe Gabriel wrote: > On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote: >> On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote: >>> [...] >> >> Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then. >> P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it. >> I would like to upload a demo screenshot with a part of my current work. > > Here it is: > https://dsunshineproject.weebly.com/ > Hope you like it! It looks great |
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