Whats the current state of the art of compile time counters
my old code:
//dmd -mixin=mix -run count.d
import std;
template counter(){
template access(int i){
//pragma(msg,j,"acess");
enum access=mixin("__LINE__");
}
template get_(int i,int sentinel){
//pragma(msg,i," ",sentinel);
static if(access!(i)>sentinel){
enum get_=i;
} else {
enum get_=get_!(i+1,sentinel);
}}
template get(int i=__LINE__){
enum setty=mixin("__LINE__");
alias get=get_!(0,setty);
}
}
void main(){
counter!().get!().writeln;
counter!().get!().writeln;
counter!().get!().writeln;
}
I'm picking dependencies for a build environment where I want to be productive for at least a few years and picking which compiler bug to depend on probably deserves some consideration
Are there other options and what pros and cons do you see with other compiler bugs?
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