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June 08, 2013 Call for D articles | ||||
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D Developers - If anyone is interested in contributing new work covering topics and techniques for the D language, GameDev.net would be happy to host them for you. We have recently begun an open submission process with peer review that makes it easy for you to send us content to publish to our main page and reside in our archives that are heavily indexed by Google. Please find all the details here: http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927 Additionally, if any of you already have blogs or content out there that you would like to reach a wider audience we are happy to host re-prints of your content with links back to your blog/website. Thank you for your attention. Drew Sikora Executive Producer GameDev.net |
June 08, 2013 Re: Call for D articles | ||||
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Posted in reply to Drew Sikora | On Saturday, 8 June 2013 at 02:58:31 UTC, Drew Sikora wrote:
> D Developers -
>
> If anyone is interested in contributing new work covering topics and techniques for the D language, GameDev.net would be happy to host them for you. We have recently begun an open submission process with peer review that makes it easy for you to send us content to publish to our main page and reside in our archives that are heavily indexed by Google. Please find all the details here:
> http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927
>
> Additionally, if any of you already have blogs or content out there that you would like to reach a wider audience we are happy to host re-prints of your content with links back to your blog/website.
>
> Thank you for your attention.
>
> Drew Sikora
> Executive Producer
> GameDev.net
Thanks for the note, I'll probably post something in the summer (too busy atm).
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June 18, 2013 Re: Call for D articles | ||||
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Posted in reply to Drew Sikora | On Saturday, 8 June 2013 at 02:58:31 UTC, Drew Sikora wrote: > D Developers - > > If anyone is interested in contributing new work covering topics and techniques for the D language, GameDev.net would be happy to host them for you. We have recently begun an open submission process with peer review that makes it easy for you to send us content to publish to our main page and reside in our archives that are heavily indexed by Google. Please find all the details here: > http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927 > > Additionally, if any of you already have blogs or content out there that you would like to reach a wider audience we are happy to host re-prints of your content with links back to your blog/website. > > Thank you for your attention. > > Drew Sikora > Executive Producer > GameDev.net I don't get to use D outside toy projects, given that my work is mostly centered on languages that live in the JVM and .NET ecosystems. However, I have written a very short article as a response to a job interview quiz with solutions in C++ and D. Not sure if it is publication worth. http://progtools.org/compilers/tutorials/queue/article.html -- Paulo |
June 18, 2013 Re: Call for D articles | ||||
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Posted in reply to Paulo Pinto | Paulo Pinto: > http://progtools.org/compilers/tutorials/queue/article.html At the end you say: >Additionally also shows D's compatibility with C++, given the small amount of changes between both implementations.< Despite this, I think for an article the D version should be much more D-iomatic, both in formatting and in idioms/style. Like using contracts, not using core C functions, using pascalCase, etc. (Such changes are many, but they are quick and easy to do.) Bye, bearophile |
June 18, 2013 Re: Call for D articles | ||||
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Posted in reply to bearophile | Am 18.06.2013 20:34, schrieb bearophile:
> Paulo Pinto:
>
>> http://progtools.org/compilers/tutorials/queue/article.html
>
> At the end you say:
>
>> Additionally also shows D's compatibility with C++, given the small
>> amount of changes between both implementations.<
>
> Despite this, I think for an article the D version should be much more
> D-iomatic, both in formatting and in idioms/style. Like using contracts,
> not using core C functions, using pascalCase, etc. (Such changes are
> many, but they are quick and easy to do.)
>
> Bye,
> bearophile
Thanks for the input, I will take it for an updated version of the article, if it just stays on my web site.
--
Paulo
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June 18, 2013 Re: Call for D articles | ||||
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Posted in reply to Paulo Pinto | Paulo Pinto:
> Thanks for the input, I will take it for an updated version of the article, if it just stays on my web site.
I suggest to also offer a plain text (un-colorized) version of the code. I have spent minutes to convert it.
Bye,
bearophile
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June 18, 2013 Re: Call for D articles | ||||
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Posted in reply to bearophile | Am 18.06.2013 22:12, schrieb bearophile:
> Paulo Pinto:
>
>> Thanks for the input, I will take it for an updated version of the
>> article, if it just stays on my web site.
>
> I suggest to also offer a plain text (un-colorized) version of the code.
> I have spent minutes to convert it.
>
> Bye,
> bearophile
Actually that link is for reading online only, if you navigate to the article from the main page, there is a link to download a zip file with both C++ and D versions.
--
Paulo
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