Thread overview
[video tutorial] Defensive programming with Design By Contract basics
Feb 20, 2014
simendsjo
Feb 20, 2014
Craig Dillabaugh
Feb 20, 2014
simendsjo
Feb 21, 2014
Mengu
Feb 21, 2014
simendsjo
Feb 21, 2014
Mengu
February 20, 2014
http://youtu.be/wFqHTCBt72M
February 20, 2014
On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
> http://youtu.be/wFqHTCBt72M

Thanks for posting these.  They are well done. What text editor are you using, emacs?
February 20, 2014
On Thursday, 20 February 2014 at 14:32:40 UTC, Craig Dillabaugh wrote:
> On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
>> http://youtu.be/wFqHTCBt72M
>
> Thanks for posting these.  They are well done. What text editor are you using, emacs?

Vim with dcd and syntastic for some D support.
February 21, 2014
On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
> http://youtu.be/wFqHTCBt72M

enjoyed it, thanks!

what are you going to talk about next?
February 21, 2014
On Friday, 21 February 2014 at 09:46:20 UTC, Mengu wrote:
> On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
>> http://youtu.be/wFqHTCBt72M
>
> enjoyed it, thanks!
>
> what are you going to talk about next?

I only have a rough outline in my head that will probably change as I go:
* Split the project in two DUB packages (preparing for web frontend)
* Calling the existing CLI app using std.process
* Web frontend
* Reusable game code - both CLI and web interface use the library rather than web using std.process
* Unittesting
* DDoc and ddox
* Publishing to code.dlang.org
February 21, 2014
On Friday, 21 February 2014 at 09:59:04 UTC, simendsjo wrote:
> On Friday, 21 February 2014 at 09:46:20 UTC, Mengu wrote:
>> On Thursday, 20 February 2014 at 10:28:45 UTC, simendsjo wrote:
>>> http://youtu.be/wFqHTCBt72M
>>
>> enjoyed it, thanks!
>>
>> what are you going to talk about next?
>
> I only have a rough outline in my head that will probably change as I go:
> * Split the project in two DUB packages (preparing for web frontend)
> * Calling the existing CLI app using std.process
> * Web frontend
> * Reusable game code - both CLI and web interface use the library rather than web using std.process
> * Unittesting
> * DDoc and ddox
> * Publishing to code.dlang.org

and that basically turns it into a great dlang series, thanks.