I have some code like this:
enum DomainType {
Ball,
Box,
CsgDiff
}
struct Domain(int Dim) {
DomainType type;
union {
Ball!Dim ball;
Box!Dim box;
CsgDiff!Dim csgDiff;
}
this(Ball!Dim ball) {
this.type = DomainType.Ball;
this.ball = ball;
}
this(Box!Dim box) {
this.type = DomainType.Box;
this.box = box;
}
this(CsgDiff!Dim csgDiff) {
this.type = DomainType.CsgDiff;
this.csgDiff = csgDiff;
}
void doSomething() {
switch (type) {
case DomainType.Ball:
...
break;
case DomainType.Box:
...
break;
case DomainType.CsgDiff:
...
break;
}
}
}
Is there some way I can reduce the amount of boilerplate using D, i.e. generate most of this code at compile time?
For what it's worth, I had checked out SumType
as an alternative to this mess, but it doesn't play nicely with recursively defined types.