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Mobile App STACK4 with a D backend
Dec 22, 2013
extrawurst
Dec 22, 2013
extrawurst
Dec 22, 2013
Sönke Ludwig
Dec 22, 2013
extrawurst
Dec 22, 2013
John Colvin
Dec 24, 2013
extrawurst
Dec 24, 2013
John Colvin
Jan 10, 2014
Nick Sabalausky
Jan 10, 2014
John Colvin
Jan 12, 2014
Joakim
Dec 23, 2013
angel
Dec 24, 2013
extrawurst
Dec 24, 2013
angel
Dec 24, 2013
Martin Krejcirik
Dec 26, 2013
extrawurst
Dec 27, 2013
David Eagen
Dec 27, 2013
extrawurst
Dec 27, 2013
Martin Krejcirik
Dec 28, 2013
Stephan Dilly
Dec 29, 2013
Martin Krejcirik
Jan 03, 2014
Rob
Jan 06, 2014
extrawurst
Jan 07, 2014
extrawurst
Jan 07, 2014
Ben Cumming
Jan 07, 2014
extrawurst
Jan 07, 2014
extrawurst
Jan 09, 2014
extrawurst
Jan 09, 2014
extrawurst
Jan 11, 2014
Arjan
Jan 11, 2014
extrawurst
Feb 02, 2014
extrawurst
Feb 02, 2014
extrawurst
December 22, 2013
Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).

The app itself is using the free unity3d engine (C#) for the frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework.

While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter!
Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :(

Cheers,
Stephan
December 22, 2013
Additionally these are the open source utility libs that I created to while developing the server:

google cloud messaging helper lib:
https://github.com/Extrawurst/gcm-d

sockjs long polling implementation based on vibe.d:
https://github.com/Extrawurst/sockjs-d

tool to keep the server running no matter what:
https://github.com/Extrawurst/forever-d

simple elo calculation:
https://github.com/Extrawurst/elo-rating-d

XTEA (Extended Tiny Encryption Algorithm) Implemenation in D:
https://github.com/Extrawurst/xtea-d
December 22, 2013
Am 22.12.2013 14:38, schrieb extrawurst:
> Hello fellow Dlers ;)
> 
> about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
> 
> The app itself is using the free unity3d engine (C#) for the frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework.
> 
> While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :(
> 
> Cheers,
> Stephan

I've tested the Blackberry version. The only thing that stood out a bit was that the UI could be a bit larger.

Otherwise, nice and fun little game! Congrats!
December 22, 2013
On Sunday, 22 December 2013 at 18:48:02 UTC, Sönke Ludwig wrote:
> Am 22.12.2013 14:38, schrieb extrawurst:
>> Hello fellow Dlers ;)
>> 
>> about a week ago I released the multiplayer version of my android app
>> STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
>> 
>> The app itself is using the free unity3d engine (C#) for the frontend
>> but, after quite a journey, the backend was developed using D and the
>> awesome vibe.d framework.
>> 
>> While I am preparing a pretty detailed article about why it was a
>> journey to the point of using D and how using D worked out in the end I
>> would ask everyone who has access to an android device to test the app
>> and give me feedback about every kind of problem you may encounter!
>> Cause apparently the ordanary android customer just downloads and throws
>> a 1-star rating at you without telling you why the hell they are
>> disappointed with it :(
>> 
>> Cheers,
>> Stephan
>
> I've tested the Blackberry version. The only thing that stood out a bit
> was that the UI could be a bit larger.
>
> Otherwise, nice and fun little game! Congrats!

Thanks for testing! Unfortunately the Blackberry 10 Version with multiplayer is not yet approved but if you would like to test the version (for what i would be very thankfull) you can drop me an email to stephan at extrawurst dot org and send me your blackberry id mail address, this way i can add you to the sandbox tester and you can download the version from the appworld store right now ;)
That would be great!

Cheers,
Stephan
December 22, 2013
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
> Hello fellow Dlers ;)
>
> about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
>
> The app itself is using the free unity3d engine (C#) for the frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework.
>
> While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter!
> Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :(
>
> Cheers,
> Stephan

Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
December 23, 2013
I was not able to play with a mouse.
Connecting to the same device a touchscreen - all right, mouse -
like nothing.
December 24, 2013
On Monday, 23 December 2013 at 16:04:16 UTC, angel wrote:
> I was not able to play with a mouse.
> Connecting to the same device a touchscreen - all right, mouse -
> like nothing.

Well... I did not even know you could use a mouse with an android device ;)
Let me know who you do that and I can debug it.
December 24, 2013
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
> On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
>> Hello fellow Dlers ;)
>>
>> about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
>>
>> The app itself is using the free unity3d engine (C#) for the frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework.
>>
>> While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter!
>> Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :(
>>
>> Cheers,
>> Stephan
>
> Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.

What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?
December 24, 2013
On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
> On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
>> On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
>>> Hello fellow Dlers ;)
>>>
>>> about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
>>>
>>> The app itself is using the free unity3d engine (C#) for the frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework.
>>>
>>> While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter!
>>> Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :(
>>>
>>> Cheers,
>>> Stephan
>>
>> Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
>
> What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?

the unity logo stayed around with a little spinning tracer in the corner for a long time on first load. It seems to not be as slow on subsequent loads.
December 24, 2013
I used this device (with Android):
http://utilite-computer.com/web/home

However, I believe any Android device with a USB plug might serve the task.
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