May 03, 2006
Hasan Aljudy wrote:
> Hasan Aljudy wrote:
>> Tom S wrote:
>>
>>> Hey everyone,
>>>
>>> I've created a new website, http://dmedia.dprogramming.com/ dedicated to multimedia development using the D language. It will include information about SDL, OpenGL, font rendering, sound, game programming and more :)
>>>
>>> Its 'Tutorials' section currently contains one article - "Getting started with SDL and OpenGL in D – Part 1". It's available at: http://dmedia.dprogramming.com/Tutorials/SdlGlTutorial1
>>>
>>> If you have some multimedia programming knowledge you'd like to share, you're welcome to join us and write a tutorial for the D community :)
>>> In addition to the website, I've created a #dmedia channel on the irc.freenode.net network, you can find some of us there and get more information, e.g. about getting an account to edit the site.
>>>
>>> // this is a crosspost to D.announce and D.learn
>>>
>>>
>>
>> Nice! (and a nice layout)
>> I've started medelling with these things a few days ago, so I may help and/or learn from that site.
>>
>> In the tutorial #1, you didn't mention needing a .lib file for each of the SDL extensions.
>> For example, SDL_Image and SDL_TTF are extensions to SDL, and they require seperate lib/dll files.
>> I myself may add that in later today.
>>
> 
> Wait .. is it a wiki where anyone can edit content?

I think you have to ask Tom S. for an account
May 03, 2006
"Tom S" <h3r3tic@remove.mat.uni.torun.pl> wrote in message news:e3a270$1t28$1@digitaldaemon.com...
> Hey everyone,
>
> I've created a new website, http://dmedia.dprogramming.com/ dedicated to multimedia development using the D language. It will include information about SDL, OpenGL, font rendering, sound, game programming and more :)
>
> Its 'Tutorials' section currently contains one article - "Getting started with SDL and OpenGL in D – Part 1". It's available at: http://dmedia.dprogramming.com/Tutorials/SdlGlTutorial1
>
> If you have some multimedia programming knowledge you'd like to share, you're welcome to join us and write a tutorial for the D community :) In addition to the website, I've created a #dmedia channel on the irc.freenode.net network, you can find some of us there and get more information, e.g. about getting an account to edit the site.

Oh, that is a sweet site.  I'd love to join - would be nice to write up something about getting DirectX to work in D.


May 03, 2006
Tom S wrote:
> I've created a new website, http://dmedia.dprogramming.com/ dedicated to multimedia development using the D language. It will include information about SDL, OpenGL, font rendering, sound, game programming and more :)

Great! It looks good. Can I ask you to included the phrase "D programming language" to your page templates so it will appear somewhere on every page? This will make it more findable with google searches.
May 03, 2006
"Jarrett Billingsley" <kb3ctd2@yahoo.com> wrote in message news:e3anpa$7mg$1@digitaldaemon.com...
> Oh, that is a sweet site.  I'd love to join - would be nice to write up something about getting DirectX to work in D.

Hey, just wanted to say that I can't get on irc.freenode.net with any IRC client that I have.  It fails to look up my hostname.  Does it use some nonstandard port settings or something?


May 03, 2006
Jarrett Billingsley wrote:

> "Jarrett Billingsley" <kb3ctd2@yahoo.com> wrote in message news:e3anpa$7mg$1@digitaldaemon.com...
>> Oh, that is a sweet site.  I'd love to join - would be nice to write up something about getting DirectX to work in D.
> 
> Hey, just wanted to say that I can't get on irc.freenode.net with any IRC client that I have.  It fails to look up my hostname.  Does it use some nonstandard port settings or something?

irc.freenode.org at port 6667 should be enough ...
-- 
Lars Ivar Igesund
blog at http://larsivi.net
DSource & #D: larsivi
May 03, 2006
Walter Bright wrote:
> Great! It looks good.

Thanks !


> Can I ask you to included the phrase "D programming language" to your page templates so it will appear somewhere on every page? This will make it more findable with google searches.

Done :)


-- 
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
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------END GEEK CODE BLOCK------

Tomasz Stachowiak  /+ a.k.a. h3r3tic +/
May 03, 2006
Jarrett Billingsley wrote:
> Oh, that is a sweet site.  I'd love to join - would be nice to write up something about getting DirectX to work in D. 

Thanks for the kind words. It would be totally awesome if you wrote something about DirectX :D
I've seen you flash for a second on the #dmedia channel, are you still having these IRC problems you mentioned in another post ?


-- 
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/M d-pu s+: a-->----- C+++$>++++ UL P+ L+ E--- W++ N++ o? K? w++ !O !M V? PS- PE- Y PGP t 5 X? R tv-- b DI- D+ G e>+++ h>++ !r !y
------END GEEK CODE BLOCK------

Tomasz Stachowiak  /+ a.k.a. h3r3tic +/
May 03, 2006
Jarrett Billingsley wrote:
> "Tom S" <h3r3tic> wrote:
>>
>>If you have some multimedia programming knowledge you'd like to share, you're welcome to join us and write a tutorial for the D community :)
>>In addition to the website, I've created a #dmedia channel on the irc.freenode.net network, you can find some of us there and get more information, e.g. about getting an account to edit the site.
> 
> Oh, that is a sweet site.  I'd love to join - would be nice to write up something about getting DirectX to work in D. 

Wow, the first page I stumbled upon,

http://dmedia.dprogramming.com/Tutorials/SdlGlTutorial1

simply kicked me breathless!

Now, is there anyone who's the one to cast the First Stone?? -- As in, trying to say it's not the looks but the content??

In other words: make the looks good enough, (like dmedia) and you're twice as far ahead as the bare looking site with Pure Gold content.

Besides, the dmedia content looks good too. So, /summa summarum/, this puts all other D related sites to shame.

Congratulations!

Really.
May 03, 2006
clayasaurus wrote:
> Hasan Aljudy wrote:
> 
>> Tom S wrote:
>>
>>> Hey everyone,
>>>
>>> I've created a new website, http://dmedia.dprogramming.com/ dedicated to multimedia development using the D language. It will include information about SDL, OpenGL, font rendering, sound, game programming and more :)
>>>
>>> Its 'Tutorials' section currently contains one article - "Getting started with SDL and OpenGL in D – Part 1". It's available at: http://dmedia.dprogramming.com/Tutorials/SdlGlTutorial1
>>>
>>> If you have some multimedia programming knowledge you'd like to share, you're welcome to join us and write a tutorial for the D community :)
>>> In addition to the website, I've created a #dmedia channel on the irc.freenode.net network, you can find some of us there and get more information, e.g. about getting an account to edit the site.
>>>
>>> // this is a crosspost to D.announce and D.learn
>>>
>>>
>>
>> Nice! (and a nice layout)
>> I've started medelling with these things a few days ago, so I may help and/or learn from that site.
>>
>> In the tutorial #1, you didn't mention needing a .lib file for each of the SDL extensions.
> 
> 
> Quote from tutorial...
> 
> "Derelict can be compiled into a set of .lib or .a files and linked with your programs. However due to the Build utility, and the compilation speed that DMD gives us, we can as well build it from sources each time we compile a program that uses it. This will also prevent any eventual linking problems related to having built Derelict with different options than our program that we link against."
> 
> 
> 

ahh .. I thought derelict was just a binding, i.e. C Headers --> D headers translation. and you still need the libs/dlls
May 03, 2006
Hasan Aljudy wrote:

> ahh .. I thought derelict was just a binding, i.e. C Headers --> D headers translation. and you still need the libs/dlls

It's not always possible to translate C/C++ headers into D modules
without adding code. For instance any tricky macros or bit fields
require function wrappers in D, and those generate some object code.

--anders