August 20, 2011 Digital Mars C++ vs ATL | ||||
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Here is a very modest OpenGL demo. It uses: - ATL (for windowing); - Boost Build System v2 for building; - Loki/Threads.h and Loki/Singleton.h; - Boost.SmartPtr, Boost.Utility, Boost.Thread; - STLSoft (comstl::IID_traits <I>, for the win !); - import libraries generated from a newer Platform SDK; - Digital Mars C++, of course ! >:D< I apologize for posting links to a debug version, but I am just so happy to see that the pieces can fall into their places... after a long night of hacking... I hope it makes your day too... (-: BTW, is there any way to prevent OptLink from treating the '+' character similarly to the whitespace character in the command line ? Thank you for the compiler... Screenshot: http://preview.tinyurl.com/3egg4fp Executable: http://preview.tinyurl.com/3mxu9ja -- Yours truly, Imbecil |
August 25, 2011 Re: Digital Mars C++ vs ATL | ||||
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Posted in reply to Imbecil | On 8/19/2011 11:05 PM, Imbecil wrote: > Here is a very modest OpenGL demo. Thanks for posting this! > BTW, is there any way to prevent OptLink from treating the '+' > character similarly to the whitespace character in the command > line ? Try enclosing things in "". > Thank you for the compiler... You're welcome! |
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