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January 09, 2012 Switching from Ruby to C++ for games | ||||
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Given that we're discussing game programming at the moment: http://news.ycombinator.com/item?id=3440596 |
January 09, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Walter Bright | > This post should be titled, "Why I fucked up by choosing Ruby to write a game."
> - Or "What the fuck was I thinking"
LOL.
On a completely, utterly more serious note: I've been thinking about switching from D to LOLCODE.
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January 09, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to F i L | On Monday, 9 January 2012 at 03:47:11 UTC, F i L wrote:
> I've been thinking about switching from D to LOLCODE.
I want to do a LOLCODE ctfe converter.
mixin(LOLCODE!q{
BTW this rox
});
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January 09, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Adam D. Ruppe | "Adam D. Ruppe" <destructionator@gmail.com> wrote in message news:wweonvdgrvkcrxcdsskj@dfeed.kimsufi.thecybershadow.net... > On Monday, 9 January 2012 at 03:47:11 UTC, F i L wrote: >> I've been thinking about switching from D to LOLCODE. > > I want to do a LOLCODE ctfe converter. > > mixin(LOLCODE!q{ > BTW this rox > }); Holy fuck I *must* find the time to do that... Of if you have dibs on LOLCODE, I'll do FuckFuck. The world needs another FuckFuck: last I checked, the original was dead. |
January 09, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Nick Sabalausky | On 01/09/2012 01:10 AM, Nick Sabalausky wrote:
> "Adam D. Ruppe"<destructionator@gmail.com> wrote in message
> news:wweonvdgrvkcrxcdsskj@dfeed.kimsufi.thecybershadow.net...
>> On Monday, 9 January 2012 at 03:47:11 UTC, F i L wrote:
>>> I've been thinking about switching from D to LOLCODE.
>>
>> I want to do a LOLCODE ctfe converter.
>>
>> mixin(LOLCODE!q{
>> BTW this rox
>> });
>
> Holy fuck I *must* find the time to do that...
>
> Of if you have dibs on LOLCODE, I'll do FuckFuck. The world needs another
> FuckFuck: last I checked, the original was dead.
>
>
Interesting idea for a challenge:
Write an alternative parser for D that uses LOLCODE-like tokens instead of the traditional D tokens. Then you would have a language that has the same semantics as D and is link compatible, while at the same time being very lolzy.
;)
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January 09, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Chad J | "Chad J" <chadjoan@__spam.is.bad__gmail.com> wrote in message news:jee6f1$6ra$1@digitalmars.com... > On 01/09/2012 01:10 AM, Nick Sabalausky wrote: >> "Adam D. Ruppe"<destructionator@gmail.com> wrote in message news:wweonvdgrvkcrxcdsskj@dfeed.kimsufi.thecybershadow.net... >>> On Monday, 9 January 2012 at 03:47:11 UTC, F i L wrote: >>>> I've been thinking about switching from D to LOLCODE. >>> >>> I want to do a LOLCODE ctfe converter. >>> >>> mixin(LOLCODE!q{ >>> BTW this rox >>> }); >> >> Holy fuck I *must* find the time to do that... >> >> Of if you have dibs on LOLCODE, I'll do FuckFuck. The world needs another FuckFuck: last I checked, the original was dead. >> >> > > Interesting idea for a challenge: > Write an alternative parser for D that uses LOLCODE-like tokens instead of > the traditional D tokens. Then you would have a language that has the > same semantics as D and is link compatible, while at the same time being > very lolzy. > ;) CODR NIK LIKZ IT |
January 09, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Chad J | Adam D. Ruppe:
> I want to do a LOLCODE ctfe converter.
Yo dawg, I heard you like programming languages...
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January 16, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Chad J | "Chad J" <chadjoan@__spam.is.bad__gmail.com> wrote in message news:jee6f1$6ra$1@digitalmars.com... > > Interesting idea for a challenge: > Write an alternative parser for D that uses LOLCODE-like tokens instead of > the traditional D tokens. Then you would have a language that has the > same semantics as D and is link compatible, while at the same time being > very lolzy. > ;) Come to think of it, toStringz is pretty lolzy. |
January 16, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Nick Sabalausky | On 1/16/2012 1:47 PM, Nick Sabalausky wrote:
> Come to think of it, toStringz is pretty lolzy.
It's the shiznit!
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January 17, 2012 Re: Switching from Ruby to C++ for games | ||||
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Posted in reply to Walter Bright | "Walter Bright" <newshound2@digitalmars.com> wrote in message news:jf26ld$1qbd$1@digitalmars.com... > On 1/16/2012 1:47 PM, Nick Sabalausky wrote: >> Come to think of it, toStringz is pretty lolzy. > > It's the shiznit! > Heh heh, you know slang has gotten old when us programmers start using it :) (The "other" Michael Bolton, excluded, of course.) |
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