February 20, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to ed | > I tried it last night for the first time on linux x86_64 and it works. Very nice library and easy to use, good work!. I managed to hack out a small space invaders level in only an hour or so. As for shared libs, I just installed those from the system package manager (SDL, OpenAL etc.) it worked flawlessly :) That's nice to hear! I would be glad if you could share your level so I can post it on the website. :) > > I did have one build issues though: > Window/MessageBox.d(148): Error: cannot implicitly convert expression (this.box_buttons.length) of type ulong to int. > > Simple cast to int fixed the problem and I've added an issue to github. I'd offer a pull request but it's such a simple change and my github access is very limited at the moment. > > Cheers, > ed Thanks for that, it's already fixed. :) |
February 21, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to Namespace | On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
>> I tried it last night for the first time on linux x86_64 and it works. Very nice library and easy to use, good work!. I managed to hack out a small space invaders level in only an hour or so. As for shared libs, I just installed those from the system package manager (SDL, OpenAL etc.) it worked flawlessly :)
> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>
>> I did have one build issues though:
>> Window/MessageBox.d(148): Error: cannot implicitly convert expression (this.box_buttons.length) of type ulong to int.
>>
>> Simple cast to int fixed the problem and I've added an issue to github. I'd offer a pull request but it's such a simple change and my github access is very limited at the moment.
>>
>> Cheers,
>> ed
> Thanks for that, it's already fixed. :)
wow, quick!
Keep up the good work :)
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February 21, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to Namespace | On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
[snip]
> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>
Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D
If I get the chance over the next week I'll clean it up and post it.
Cheers,
ed
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February 21, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to ed | On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote: > On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote: > [snip] >> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :) >>> > > Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D > > If I get the chance over the next week I'll clean it up and post it. > > Cheers, > ed On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D I've dumped it on github here: https://github.com/lyrebirdsw/dinvaders Cheers, ed |
February 21, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to ed | On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:
> On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:
>> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
>> [snip]
>>> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>>>
>>
>> Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D
>>
>> If I get the chance over the next week I'll clean it up and post it.
>>
>> Cheers,
>> ed
>
> On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D
>
> I've dumped it on github here:
>
> https://github.com/lyrebirdsw/dinvaders
>
> Cheers,
> ed
Why not, I like it. It gives a nice retro feeling. :) Simple but good images.
I had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)
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February 21, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to Namespace | On Friday, 21 February 2014 at 14:32:00 UTC, Namespace wrote: > On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote: >> On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote: >>> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote: >>> [snip] >>>> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :) >>>>> >>> >>> Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D >>> >>> If I get the chance over the next week I'll clean it up and post it. >>> >>> Cheers, >>> ed >> >> On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D >> >> I've dumped it on github here: >> >> https://github.com/lyrebirdsw/dinvaders >> >> Cheers, >> ed > > Why not, I like it. It gives a nice retro feeling. :) Simple but good images. OK cool, use it however you like :) > I had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.) Yes, it had very little testing but hopefully you find a use for it. On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login. Cheers, ed (stewart) |
February 21, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to ed | On Friday, 21 February 2014 at 23:26:58 UTC, ed wrote:
> On Friday, 21 February 2014 at 14:32:00 UTC, Namespace wrote:
>> On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:
>>> On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:
>>>> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
>>>> [snip]
>>>>> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>>>>>
>>>>
>>>> Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D
>>>>
>>>> If I get the chance over the next week I'll clean it up and post it.
>>>>
>>>> Cheers,
>>>> ed
>>>
>>> On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D
>>>
>>> I've dumped it on github here:
>>>
>>> https://github.com/lyrebirdsw/dinvaders
>>>
>>> Cheers,
>>> ed
>>
>> Why not, I like it. It gives a nice retro feeling. :) Simple but good images.
>
> OK cool, use it however you like :)
>
>> I had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)
>
> Yes, it had very little testing but hopefully you find a use for it.
>
> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.
>
> Cheers,
> ed (stewart)
I just saw it up on the website, very cool, thanks :)
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February 22, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to ed | >> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login. Yes that I have also seen. Otherwise, I would have used your github name. :) >> Cheers, >> ed (stewart) > > I just saw it up on the website, very cool, thanks :) I have to thank. Another game looks great on the page and it's nice to see that Dgame is used. |
November 22, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to Namespace | On Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote:
>>> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.
> Yes that I have also seen. Otherwise, I would have used your github name. :)
>>> Cheers,
>>> ed (stewart)
>>
>> I just saw it up on the website, very cool, thanks :)
> I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.
The Dgame website has been down for a while now ... is it coming back?
/uri
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November 22, 2014 Re: Dgame 0.3.2 | ||||
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Posted in reply to uri | On Saturday, 22 November 2014 at 06:49:04 UTC, uri wrote: > On Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote: >>>> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login. >> Yes that I have also seen. Otherwise, I would have used your github name. :) >>>> Cheers, >>>> ed (stewart) >>> >>> I just saw it up on the website, very cool, thanks :) >> I have to thank. Another game looks great on the page and it's nice to see that Dgame is used. > > > The Dgame website has been down for a while now ... is it coming back? > > /uri Since I left D a while ago, I quit the domain. But the website itself is still on my webspace: http://rswhite.de/dgame4/ |
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