February 20, 2014
> I tried it last night for the first time on linux x86_64 and it works. Very nice library and easy to use, good work!. I managed to hack out a small space invaders level in only an hour or so. As for shared libs, I just installed those from the system package manager (SDL, OpenAL etc.) it worked flawlessly :)
That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>
> I did have one build issues though:
> Window/MessageBox.d(148): Error: cannot implicitly convert expression (this.box_buttons.length) of type ulong to int.
>
> Simple cast to int fixed the problem and I've added an issue to github. I'd offer a pull request but it's such a simple change and my github access is very limited at the moment.
>
> Cheers,
> ed
Thanks for that, it's already fixed. :)
February 21, 2014
On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
>> I tried it last night for the first time on linux x86_64 and it works. Very nice library and easy to use, good work!. I managed to hack out a small space invaders level in only an hour or so. As for shared libs, I just installed those from the system package manager (SDL, OpenAL etc.) it worked flawlessly :)
> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>
>> I did have one build issues though:
>> Window/MessageBox.d(148): Error: cannot implicitly convert expression (this.box_buttons.length) of type ulong to int.
>>
>> Simple cast to int fixed the problem and I've added an issue to github. I'd offer a pull request but it's such a simple change and my github access is very limited at the moment.
>>
>> Cheers,
>> ed
> Thanks for that, it's already fixed. :)

wow, quick!

Keep up the good work :)
February 21, 2014
On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
[snip]
> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>

Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D

If I get the chance over the next week I'll clean it up and post it.

Cheers,
ed



February 21, 2014
On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:
> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
> [snip]
>> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>>
>
> Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D
>
> If I get the chance over the next week I'll clean it up and post it.
>
> Cheers,
> ed

On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D

I've dumped it on github here:

https://github.com/lyrebirdsw/dinvaders

Cheers,
ed
February 21, 2014
On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:
> On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:
>> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
>> [snip]
>>> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>>>
>>
>> Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D
>>
>> If I get the chance over the next week I'll clean it up and post it.
>>
>> Cheers,
>> ed
>
> On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D
>
> I've dumped it on github here:
>
> https://github.com/lyrebirdsw/dinvaders
>
> Cheers,
> ed

Why not, I like it. It gives a nice retro feeling. :) Simple but good images.
I had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)
February 21, 2014
On Friday, 21 February 2014 at 14:32:00 UTC, Namespace wrote:
> On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:
>> On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:
>>> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
>>> [snip]
>>>> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>>>>
>>>
>>> Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D
>>>
>>> If I get the chance over the next week I'll clean it up and post it.
>>>
>>> Cheers,
>>> ed
>>
>> On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D
>>
>> I've dumped it on github here:
>>
>> https://github.com/lyrebirdsw/dinvaders
>>
>> Cheers,
>> ed
>
> Why not, I like it. It gives a nice retro feeling. :) Simple but good images.

OK cool, use it however you like :)

> I had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)

Yes, it had very little testing but hopefully you find a use for it.

On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.

Cheers,
ed (stewart)
February 21, 2014
On Friday, 21 February 2014 at 23:26:58 UTC, ed wrote:
> On Friday, 21 February 2014 at 14:32:00 UTC, Namespace wrote:
>> On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:
>>> On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:
>>>> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:
>>>> [snip]
>>>>> That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)
>>>>>>
>>>>
>>>> Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D
>>>>
>>>> If I get the chance over the next week I'll clean it up and post it.
>>>>
>>>> Cheers,
>>>> ed
>>>
>>> On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D
>>>
>>> I've dumped it on github here:
>>>
>>> https://github.com/lyrebirdsw/dinvaders
>>>
>>> Cheers,
>>> ed
>>
>> Why not, I like it. It gives a nice retro feeling. :) Simple but good images.
>
> OK cool, use it however you like :)
>
>> I had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)
>
> Yes, it had very little testing but hopefully you find a use for it.
>
> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.
>
> Cheers,
> ed (stewart)

I just saw it up on the website, very cool, thanks :)
February 22, 2014
>> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.
Yes that I have also seen. Otherwise, I would have used your github name. :)
>> Cheers,
>> ed (stewart)
>
> I just saw it up on the website, very cool, thanks :)
I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.
November 22, 2014
On Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote:
>>> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.
> Yes that I have also seen. Otherwise, I would have used your github name. :)
>>> Cheers,
>>> ed (stewart)
>>
>> I just saw it up on the website, very cool, thanks :)
> I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.


The Dgame website has been down for a while now ... is it coming back?

/uri
November 22, 2014
On Saturday, 22 November 2014 at 06:49:04 UTC, uri wrote:
> On Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote:
>>>> On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.
>> Yes that I have also seen. Otherwise, I would have used your github name. :)
>>>> Cheers,
>>>> ed (stewart)
>>>
>>> I just saw it up on the website, very cool, thanks :)
>> I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.
>
>
> The Dgame website has been down for a while now ... is it coming back?
>
> /uri

Since I left D a while ago, I quit the domain. But the website itself is still on my webspace: http://rswhite.de/dgame4/