Thread overview
Gl and Glut in D
Mar 12, 2003
Ben Woodhead
Mar 12, 2003
Patrick Down
Mar 13, 2003
Ben Woodhead
Mar 13, 2003
Sean L. Palmer
Mar 13, 2003
Ben Woodhead
Mar 14, 2003
Sean L. Palmer
Apr 20, 2003
Walter
Apr 20, 2003
Sean L. Palmer
March 12, 2003
Hello everybody

I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that these will be put into phobos.

I would like to start my game engine development in d. Is d ready for this. I have heard that d is very stable now, is this the case.

Thanks, Ben


March 12, 2003
In article <b4oclb$2fcq$1@digitaldaemon.com>, Ben Woodhead says...
>
>Hello everybody
>
>I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that these will be put into phobos.
>
>I would like to start my game engine development in d. Is d ready for this. I have heard that d is very stable now, is this the case.
>
>Thanks, Ben

I use Pavel Minayev's from here: http://int19h.tamb.ru/files.html

You will need to go through and convert the "extended"s to "real"s.





March 13, 2003
You'll need a debugger made to work well with COFF to do much more than a demo.  The D compiler is shaping up pretty nicely though.  It is still pre-release so expect some changes to the language to happen.

Sean

"Ben Woodhead" <zander@echotech.ca> wrote in message news:b4oclb$2fcq$1@digitaldaemon.com...
> Hello everybody
>
> I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that these will be put into phobos.
>
> I would like to start my game engine development in d. Is d ready for
this.
> I have heard that d is very stable now, is this the case.
>
> Thanks, Ben


March 13, 2003
Ok.. Thanks.. I used the files from there.

"Patrick Down" <Patrick_member@pathlink.com> wrote in message news:b4oe5n$2gkt$1@digitaldaemon.com...
> In article <b4oclb$2fcq$1@digitaldaemon.com>, Ben Woodhead says...
> >
> >Hello everybody
> >
> >I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance
that
> >these will be put into phobos.
> >
> >I would like to start my game engine development in d. Is d ready for
this.
> >I have heard that d is very stable now, is this the case.
> >
> >Thanks, Ben
>
> I use Pavel Minayev's from here: http://int19h.tamb.ru/files.html
>
> You will need to go through and convert the "extended"s to "real"s.
>
>
>
>
>


March 13, 2003
Hello Sean

Thanks for the info. I really haven't used a debugger anyway. I have always
followed linus thought of debugger are bad. So I read the code instead, but
sometimes it takes time. I do everything in small increments and review
everything.
Thanks for your responce..
Ben


"Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4pcod$53a$1@digitaldaemon.com...
> You'll need a debugger made to work well with COFF to do much more than a demo.  The D compiler is shaping up pretty nicely though.  It is still pre-release so expect some changes to the language to happen.
>
> Sean
>
> "Ben Woodhead" <zander@echotech.ca> wrote in message news:b4oclb$2fcq$1@digitaldaemon.com...
> > Hello everybody
> >
> > I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance
that
> > these will be put into phobos.
> >
> > I would like to start my game engine development in d. Is d ready for
> this.
> > I have heard that d is very stable now, is this the case.
> >
> > Thanks, Ben
>
>


March 14, 2003
When the compiler doesn't do what it's supposed to do, or something unplanned, unexpected, unexplainable, something really bad happens, a good debugger is invaluable.  Worth its megs in gold.

A debugger is other than that, quite handy, because it lets you snoop around and collect clues as to what might be the problem.  Saves alot of time.

Not having a good debugger for D is what keeps me from using it for more than little tests.  Maybe if someone knows how to get VS.NET to do a better job with COFF debug info it'd help alot.

Sean

"Ben Woodhead" <zander@echotech.ca> wrote in message news:b4qohb$169p$1@digitaldaemon.com...
> Hello Sean
>
> Thanks for the info. I really haven't used a debugger anyway. I have
always
> followed linus thought of debugger are bad. So I read the code instead,
but
> sometimes it takes time. I do everything in small increments and review
> everything.
> Thanks for your responce..
> Ben
>
>
> "Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4pcod$53a$1@digitaldaemon.com...
> > You'll need a debugger made to work well with COFF to do much more than
a
> > demo.  The D compiler is shaping up pretty nicely though.  It is still pre-release so expect some changes to the language to happen.
> >
> > Sean
> >
> > "Ben Woodhead" <zander@echotech.ca> wrote in message news:b4oclb$2fcq$1@digitaldaemon.com...
> > > Hello everybody
> > >
> > > I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance
> that
> > > these will be put into phobos.
> > >
> > > I would like to start my game engine development in d. Is d ready for
> > this.
> > > I have heard that d is very stable now, is this the case.
> > >
> > > Thanks, Ben
> >
> >
>
>


April 20, 2003
"Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4rs6j$2026$1@digitaldaemon.com...
> When the compiler doesn't do what it's supposed to do, or something unplanned, unexpected, unexplainable, something really bad happens, a good debugger is invaluable.  Worth its megs in gold.
>
> A debugger is other than that, quite handy, because it lets you snoop
around
> and collect clues as to what might be the problem.  Saves alot of time.
>
> Not having a good debugger for D is what keeps me from using it for more than little tests.  Maybe if someone knows how to get VS.NET to do a
better
> job with COFF debug info it'd help alot.

I frequently use WINDBG with it. Works fine.


April 20, 2003
I've been having pretty good success these days with VS.NET.  Still problems with locals, and occasionally it won't let me put breakpoints where I want too, but not that bad.

Sean

"Walter" <walter@digitalmars.com> wrote in message news:b7tkf6$cli$1@digitaldaemon.com...
>
> "Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4rs6j$2026$1@digitaldaemon.com...
> > Not having a good debugger for D is what keeps me from using it for more than little tests.  Maybe if someone knows how to get VS.NET to do a
> better
> > job with COFF debug info it'd help alot.
>
> I frequently use WINDBG with it. Works fine.