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March 12, 2003 Gl and Glut in D | ||||
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Hello everybody I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that these will be put into phobos. I would like to start my game engine development in d. Is d ready for this. I have heard that d is very stable now, is this the case. Thanks, Ben |
March 12, 2003 Re: Gl and Glut in D | ||||
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Posted in reply to Ben Woodhead | In article <b4oclb$2fcq$1@digitaldaemon.com>, Ben Woodhead says... > >Hello everybody > >I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that these will be put into phobos. > >I would like to start my game engine development in d. Is d ready for this. I have heard that d is very stable now, is this the case. > >Thanks, Ben I use Pavel Minayev's from here: http://int19h.tamb.ru/files.html You will need to go through and convert the "extended"s to "real"s. |
March 13, 2003 Re: Gl and Glut in D | ||||
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Posted in reply to Ben Woodhead | You'll need a debugger made to work well with COFF to do much more than a demo. The D compiler is shaping up pretty nicely though. It is still pre-release so expect some changes to the language to happen. Sean "Ben Woodhead" <zander@echotech.ca> wrote in message news:b4oclb$2fcq$1@digitaldaemon.com... > Hello everybody > > I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that these will be put into phobos. > > I would like to start my game engine development in d. Is d ready for this. > I have heard that d is very stable now, is this the case. > > Thanks, Ben |
March 13, 2003 Re: Gl and Glut in D | ||||
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Posted in reply to Patrick Down | Ok.. Thanks.. I used the files from there. "Patrick Down" <Patrick_member@pathlink.com> wrote in message news:b4oe5n$2gkt$1@digitaldaemon.com... > In article <b4oclb$2fcq$1@digitaldaemon.com>, Ben Woodhead says... > > > >Hello everybody > > > >I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that > >these will be put into phobos. > > > >I would like to start my game engine development in d. Is d ready for this. > >I have heard that d is very stable now, is this the case. > > > >Thanks, Ben > > I use Pavel Minayev's from here: http://int19h.tamb.ru/files.html > > You will need to go through and convert the "extended"s to "real"s. > > > > > |
March 13, 2003 Re: Gl and Glut in D | ||||
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Posted in reply to Sean L. Palmer | Hello Sean Thanks for the info. I really haven't used a debugger anyway. I have always followed linus thought of debugger are bad. So I read the code instead, but sometimes it takes time. I do everything in small increments and review everything. Thanks for your responce.. Ben "Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4pcod$53a$1@digitaldaemon.com... > You'll need a debugger made to work well with COFF to do much more than a demo. The D compiler is shaping up pretty nicely though. It is still pre-release so expect some changes to the language to happen. > > Sean > > "Ben Woodhead" <zander@echotech.ca> wrote in message news:b4oclb$2fcq$1@digitaldaemon.com... > > Hello everybody > > > > I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance that > > these will be put into phobos. > > > > I would like to start my game engine development in d. Is d ready for > this. > > I have heard that d is very stable now, is this the case. > > > > Thanks, Ben > > |
March 14, 2003 Re: Gl and Glut in D | ||||
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Posted in reply to Ben Woodhead | When the compiler doesn't do what it's supposed to do, or something unplanned, unexpected, unexplainable, something really bad happens, a good debugger is invaluable. Worth its megs in gold. A debugger is other than that, quite handy, because it lets you snoop around and collect clues as to what might be the problem. Saves alot of time. Not having a good debugger for D is what keeps me from using it for more than little tests. Maybe if someone knows how to get VS.NET to do a better job with COFF debug info it'd help alot. Sean "Ben Woodhead" <zander@echotech.ca> wrote in message news:b4qohb$169p$1@digitaldaemon.com... > Hello Sean > > Thanks for the info. I really haven't used a debugger anyway. I have always > followed linus thought of debugger are bad. So I read the code instead, but > sometimes it takes time. I do everything in small increments and review > everything. > Thanks for your responce.. > Ben > > > "Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4pcod$53a$1@digitaldaemon.com... > > You'll need a debugger made to work well with COFF to do much more than a > > demo. The D compiler is shaping up pretty nicely though. It is still pre-release so expect some changes to the language to happen. > > > > Sean > > > > "Ben Woodhead" <zander@echotech.ca> wrote in message news:b4oclb$2fcq$1@digitaldaemon.com... > > > Hello everybody > > > > > > I was wondering if anybody converted the header for glut. Also i was wondering if anybody converted gl and glu 1.4 and is there any chance > that > > > these will be put into phobos. > > > > > > I would like to start my game engine development in d. Is d ready for > > this. > > > I have heard that d is very stable now, is this the case. > > > > > > Thanks, Ben > > > > > > |
April 20, 2003 Re: Gl and Glut in D | ||||
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Posted in reply to Sean L. Palmer | "Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4rs6j$2026$1@digitaldaemon.com... > When the compiler doesn't do what it's supposed to do, or something unplanned, unexpected, unexplainable, something really bad happens, a good debugger is invaluable. Worth its megs in gold. > > A debugger is other than that, quite handy, because it lets you snoop around > and collect clues as to what might be the problem. Saves alot of time. > > Not having a good debugger for D is what keeps me from using it for more than little tests. Maybe if someone knows how to get VS.NET to do a better > job with COFF debug info it'd help alot. I frequently use WINDBG with it. Works fine. |
April 20, 2003 Re: Gl and Glut in D | ||||
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Posted in reply to Walter | I've been having pretty good success these days with VS.NET. Still problems with locals, and occasionally it won't let me put breakpoints where I want too, but not that bad. Sean "Walter" <walter@digitalmars.com> wrote in message news:b7tkf6$cli$1@digitaldaemon.com... > > "Sean L. Palmer" <seanpalmer@directvinternet.com> wrote in message news:b4rs6j$2026$1@digitaldaemon.com... > > Not having a good debugger for D is what keeps me from using it for more than little tests. Maybe if someone knows how to get VS.NET to do a > better > > job with COFF debug info it'd help alot. > > I frequently use WINDBG with it. Works fine. |
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