February 02, 2004
I agree that a D standard library group should be setup really soon.
I'm planning a proposal for how this could be done and hope to
present this in a couple of days. I actually believe that it should
function in a much more radical way than what you suggest (such that
Walter might oppose), but in the long run, I think that it is
necessary.

Lars Ivar Igesund


C wrote:
> Agreed.
> 
> Walter , if we setup a phobos group , can you approve it.  We could keep a
> list of changes made and you can accept / reject the changes as you see fit.
> 
> We really need this , D is getting pretty popular, and the phobos library is
> showing its age.
> 
> "yaneurao" <yaneurao_member@pathlink.com> wrote in message
> news:bvlffi$mnn$1@digitaldaemon.com...
> 
>>In article <bvldjp$isr$1@digitaldaemon.com>, Manfred Nowak says...
>>
>>>>the cause is the DMD compiler's bug I've reported again and again.
>>>
>>>[...]
>>>So? Why don't you have your phobos rebuilt? Mine is.
>>
>>I know phobos has many bugs.
>>so I don't want to fix phobos every time DMD version up.
>>
>>yaneurao.
>>
>>
> 
> 
> 
February 07, 2004
The fix is already in, it'll go out in the next update. Thanks, -Walter

"yaneurao" <yaneurao_member@pathlink.com> wrote in message news:bvkhf8$25ar$1@digitaldaemon.com...
> In article <bvk27m$1di9$1@digitaldaemon.com>, Manfred Nowak says...
> >| SAMPLE7 verursachte einen Fehler durch eine ungültige Seite in
> >| Modul SAMPLE7.EXE bei 0167:00425218.
> >I.e. invalid page.
>
> the cause is the DMD compiler's bug I've reported again and again.
>
> cf.
> http://www.digitalmars.com/drn-bin/wwwnews?D/22430
>
> yaneurao.
>
>


February 07, 2004
"C" <dont@respond.com> wrote in message news:bvm5g3$1rm0$1@digitaldaemon.com...
> Agreed.
>
> Walter , if we setup a phobos group , can you approve it.  We could keep a list of changes made and you can accept / reject the changes as you see
fit.
>
> We really need this , D is getting pretty popular, and the phobos library
is
> showing its age.

If anyone wants to write phobos modules, if they're good and if they're a logical fit with the rest of Phobos, we'll put it in. There's no need to wait for a group!


February 07, 2004
In article <c01c3q$2qq3$2@digitaldaemon.com>, Walter says...
>
>
>If anyone wants to write phobos modules, if they're good and if they're a logical fit with the rest of Phobos, we'll put it in. There's no need to wait for a group!
>

I made a linux routine that was a copy of the existing windows routine
that never made it.
so there are other factors there, be awere. :)
I'm not even sure what it was anymore.
as phobos is very heterogenous nothing and every thing is a good fit.

Ant


February 09, 2004
In article <bvhca7$30af$1@digitaldaemon.com>, yaneurao says...
>
>I tryed to make a game programming in D within 4 hours.
>
>my result is this game:
>http://yaneurao.zive.net/yaneSDK4D/sample7.zip
>(move the heart by cursor key,and elude from musical notes)
>
>my game replay data is here:
>http://yaneurao.zive.net/yaneSDK4D/sample7b.zip
>(extract and overwrite to sample7 extracting folder , and run replay4.bat)
>
>can somebody overcome the high score?
>or
>will somebody challenge to make a game programming in D within 4 hours?
>
>it's very thrilling experience.

I tried making a mines game in D (and DUI) within 4 hours.
At 3 hours seemed I could do it.
at 3:15 I knew it was impossible - slow down 'typing' speed...
at 4:30 "just" missing the high scores.
at 5:30 "just" debuging the end of game conditions.

took me about 6:30 hours to do it :(

I'll bundle it with the next release of DUI.

next: tetris under 4 hours;
or a blocks/breakthrough like game!
nahhh... pong! black background, white controls and ball! fullscreen.

Ant


February 09, 2004
In article <c08atp$2lue$1@digitaldaemon.com>, Ant says...
>I tried making a mines game in D (and DUI) within 4 hours.
>next: tetris under 4 hours;
>or a blocks/breakthrough like game!
>nahhh... pong! black background, white controls and ball! fullscreen.

I'm looking forward to see it.
I played pong in my childhood.

how do you like this? http://www.pencilrocket.com/matahati/img/joke/humor_pong.swf

yaneurao.


February 09, 2004
In article <c08rin$12d3$1@digitaldaemon.com>, yaneurao says...
>
>In article <c08atp$2lue$1@digitaldaemon.com>, Ant says...
>>I tried making a mines game in D (and DUI) within 4 hours.
>>next: tetris under 4 hours;
>>or a blocks/breakthrough like game!
>>nahhh... pong! black background, white controls and ball! fullscreen.
>
>I'm looking forward to see it.
>I played pong in my childhood.
>
>how do you like this? http://www.pencilrocket.com/matahati/img/joke/humor_pong.swf
>
>yaneurao.
>
>

:)

Ant


February 09, 2004
>next: tetris under 4 hours;
Cool!

Emacs has a tetris and a pong also , M-x tetris, M-x pong :).

C

"Ant" <Ant_member@pathlink.com> wrote in message news:c08atp$2lue$1@digitaldaemon.com...
> In article <bvhca7$30af$1@digitaldaemon.com>, yaneurao says...
> >
> >I tryed to make a game programming in D within 4 hours.
> >
> >my result is this game:
> >http://yaneurao.zive.net/yaneSDK4D/sample7.zip
> >(move the heart by cursor key,and elude from musical notes)
> >
> >my game replay data is here:
> >http://yaneurao.zive.net/yaneSDK4D/sample7b.zip
> >(extract and overwrite to sample7 extracting folder , and run
replay4.bat)
> >
> >can somebody overcome the high score?
> >or
> >will somebody challenge to make a game programming in D within 4 hours?
> >
> >it's very thrilling experience.
>
> I tried making a mines game in D (and DUI) within 4 hours.
> At 3 hours seemed I could do it.
> at 3:15 I knew it was impossible - slow down 'typing' speed...
> at 4:30 "just" missing the high scores.
> at 5:30 "just" debuging the end of game conditions.
>
> took me about 6:30 hours to do it :(
>
> I'll bundle it with the next release of DUI.
>
> next: tetris under 4 hours;
> or a blocks/breakthrough like game!
> nahhh... pong! black background, white controls and ball! fullscreen.
>
> Ant
>
>


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