February 02, 2004 Re: Phobos group | ||||
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Posted in reply to C | I agree that a D standard library group should be setup really soon.
I'm planning a proposal for how this could be done and hope to
present this in a couple of days. I actually believe that it should
function in a much more radical way than what you suggest (such that
Walter might oppose), but in the long run, I think that it is
necessary.
Lars Ivar Igesund
C wrote:
> Agreed.
>
> Walter , if we setup a phobos group , can you approve it. We could keep a
> list of changes made and you can accept / reject the changes as you see fit.
>
> We really need this , D is getting pretty popular, and the phobos library is
> showing its age.
>
> "yaneurao" <yaneurao_member@pathlink.com> wrote in message
> news:bvlffi$mnn$1@digitaldaemon.com...
>
>>In article <bvldjp$isr$1@digitaldaemon.com>, Manfred Nowak says...
>>
>>>>the cause is the DMD compiler's bug I've reported again and again.
>>>
>>>[...]
>>>So? Why don't you have your phobos rebuilt? Mine is.
>>
>>I know phobos has many bugs.
>>so I don't want to fix phobos every time DMD version up.
>>
>>yaneurao.
>>
>>
>
>
>
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February 07, 2004 Re: Can we make a game in D within 4 hours? | ||||
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Posted in reply to yaneurao | The fix is already in, it'll go out in the next update. Thanks, -Walter "yaneurao" <yaneurao_member@pathlink.com> wrote in message news:bvkhf8$25ar$1@digitaldaemon.com... > In article <bvk27m$1di9$1@digitaldaemon.com>, Manfred Nowak says... > >| SAMPLE7 verursachte einen Fehler durch eine ungültige Seite in > >| Modul SAMPLE7.EXE bei 0167:00425218. > >I.e. invalid page. > > the cause is the DMD compiler's bug I've reported again and again. > > cf. > http://www.digitalmars.com/drn-bin/wwwnews?D/22430 > > yaneurao. > > |
February 07, 2004 Re: Phobos group , was: Can we make a game in D within 4 hours? | ||||
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Posted in reply to C | "C" <dont@respond.com> wrote in message news:bvm5g3$1rm0$1@digitaldaemon.com... > Agreed. > > Walter , if we setup a phobos group , can you approve it. We could keep a list of changes made and you can accept / reject the changes as you see fit. > > We really need this , D is getting pretty popular, and the phobos library is > showing its age. If anyone wants to write phobos modules, if they're good and if they're a logical fit with the rest of Phobos, we'll put it in. There's no need to wait for a group! |
February 07, 2004 Re: Phobos group , was: Can we make a game in D within 4 hours? | ||||
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Posted in reply to Walter | In article <c01c3q$2qq3$2@digitaldaemon.com>, Walter says... > > >If anyone wants to write phobos modules, if they're good and if they're a logical fit with the rest of Phobos, we'll put it in. There's no need to wait for a group! > I made a linux routine that was a copy of the existing windows routine that never made it. so there are other factors there, be awere. :) I'm not even sure what it was anymore. as phobos is very heterogenous nothing and every thing is a good fit. Ant |
February 09, 2004 Re: Can we make a game in D within 4 hours? | ||||
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Posted in reply to yaneurao | In article <bvhca7$30af$1@digitaldaemon.com>, yaneurao says... > >I tryed to make a game programming in D within 4 hours. > >my result is this game: >http://yaneurao.zive.net/yaneSDK4D/sample7.zip >(move the heart by cursor key,and elude from musical notes) > >my game replay data is here: >http://yaneurao.zive.net/yaneSDK4D/sample7b.zip >(extract and overwrite to sample7 extracting folder , and run replay4.bat) > >can somebody overcome the high score? >or >will somebody challenge to make a game programming in D within 4 hours? > >it's very thrilling experience. I tried making a mines game in D (and DUI) within 4 hours. At 3 hours seemed I could do it. at 3:15 I knew it was impossible - slow down 'typing' speed... at 4:30 "just" missing the high scores. at 5:30 "just" debuging the end of game conditions. took me about 6:30 hours to do it :( I'll bundle it with the next release of DUI. next: tetris under 4 hours; or a blocks/breakthrough like game! nahhh... pong! black background, white controls and ball! fullscreen. Ant |
February 09, 2004 Re: Can we make a game in D within 4 hours? | ||||
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Posted in reply to Ant | In article <c08atp$2lue$1@digitaldaemon.com>, Ant says... >I tried making a mines game in D (and DUI) within 4 hours. >next: tetris under 4 hours; >or a blocks/breakthrough like game! >nahhh... pong! black background, white controls and ball! fullscreen. I'm looking forward to see it. I played pong in my childhood. how do you like this? http://www.pencilrocket.com/matahati/img/joke/humor_pong.swf yaneurao. |
February 09, 2004 Re: Can we make a game in D within 4 hours? | ||||
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Posted in reply to yaneurao | In article <c08rin$12d3$1@digitaldaemon.com>, yaneurao says... > >In article <c08atp$2lue$1@digitaldaemon.com>, Ant says... >>I tried making a mines game in D (and DUI) within 4 hours. >>next: tetris under 4 hours; >>or a blocks/breakthrough like game! >>nahhh... pong! black background, white controls and ball! fullscreen. > >I'm looking forward to see it. >I played pong in my childhood. > >how do you like this? http://www.pencilrocket.com/matahati/img/joke/humor_pong.swf > >yaneurao. > > :) Ant |
February 09, 2004 Re: Can we make a game in D within 4 hours? | ||||
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Posted in reply to Ant | >next: tetris under 4 hours; Cool! Emacs has a tetris and a pong also , M-x tetris, M-x pong :). C "Ant" <Ant_member@pathlink.com> wrote in message news:c08atp$2lue$1@digitaldaemon.com... > In article <bvhca7$30af$1@digitaldaemon.com>, yaneurao says... > > > >I tryed to make a game programming in D within 4 hours. > > > >my result is this game: > >http://yaneurao.zive.net/yaneSDK4D/sample7.zip > >(move the heart by cursor key,and elude from musical notes) > > > >my game replay data is here: > >http://yaneurao.zive.net/yaneSDK4D/sample7b.zip > >(extract and overwrite to sample7 extracting folder , and run replay4.bat) > > > >can somebody overcome the high score? > >or > >will somebody challenge to make a game programming in D within 4 hours? > > > >it's very thrilling experience. > > I tried making a mines game in D (and DUI) within 4 hours. > At 3 hours seemed I could do it. > at 3:15 I knew it was impossible - slow down 'typing' speed... > at 4:30 "just" missing the high scores. > at 5:30 "just" debuging the end of game conditions. > > took me about 6:30 hours to do it :( > > I'll bundle it with the next release of DUI. > > next: tetris under 4 hours; > or a blocks/breakthrough like game! > nahhh... pong! black background, white controls and ball! fullscreen. > > Ant > > |
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