December 05, 2004 Re: UVSC Presentation on D | ||||
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Posted in reply to Valéry Croizier | On Sun, 05 Dec 2004 01:09:38 +0100, Valéry Croizier wrote: > "Ant" <duitoolkit@yahoo.ca> a écrit dans le message de news: pan.2004.12.04.16.59.34.872260@yahoo.ca... > >> > I've not used the stuff, but one thing I think may go a long way in > getting >> > people to try it and feedback (based on recent posts) is if you could > make >> > 'one-click' installation possible for your DUI library >> >> I thought the recent version installer was good enough: http://dui.sourceforge.net/windowsInstaller.html > > Still doesn't work for me : although I put the glllibs in lib directories of dm and dmd, the linking of OpenGL examples fails with messages like the following > > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glFlush > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glLightfv > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glLightModelfv > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glEnable > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glMaterialfv > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glMaterialf > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glPopMatrix > testGL\TestGL.obj(TestGL) > Error 42: Symbol Undefined _glClearColor > > etc... If the included libraries don't work, you might like to try the ones from here: http://svn.dsource.org/svn/projects/bindings/trunk/lib/ download those, and put them in your /dm/lib directory. Also make sure sc.ini is present in /dm/bin. Try it again. Does it work? Also it looks like Ant provides them as a separate download here: http://sourceforge.net/project/showfiles.php?group_id=97723&package_id=136197&release_id=284444 as openGLLibs.zip. Strange. These look to be the same files as above. -John |
December 05, 2004 Re: UVSC Presentation on D | ||||
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Posted in reply to Valéry Croizier | On Sun, 05 Dec 2004 01:09:38 +0100, Valéry Croizier wrote:
> "Ant" <duitoolkit@yahoo.ca> a écrit dans le message de news: pan.2004.12.04.16.59.34.872260@yahoo.ca...
>
>> > I've not used the stuff, but one thing I think may go a long way in
> getting
>> > people to try it and feedback (based on recent posts) is if you could
> make
>> > 'one-click' installation possible for your DUI library
>>
>> I thought the recent version installer was good enough: http://dui.sourceforge.net/windowsInstaller.html
>
> Still doesn't work for me : although I put the glllibs in lib directories of dm and dmd, the linking of OpenGL examples fails with messages like the following
In fact, it doesn't look like the opengl libs are included with the windows installer... so no wonder...
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December 05, 2004 Re: UVSC Presentation on D (stdgui/stdlib) | ||||
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Posted in reply to Sai | Sai wrote: > If we really want to sell D to beginners like college students, > who would soon be a part of entriprise world, > we NEED to have good usable GUI and good usable Library. Q: Does C or C++ have a "good usable GUI" ? I was under the impression you just linked to some system libraries or other library... As for a good standard library, *that* is something that really needs be fixed. And it gets better with every DMD release, and there are third party efforts as well ? > I am saying this because, I am a collage student, and I love D but > ended up using C# just because it has gui in std library (besides > templates and operator overloading which D also has). C# and Java are managed languages, so they don't really compare ? (and there are at least three such APIs for Java: AWT, Swing, SWT) Some nice wrappers for the standard GUI libraries like GTK+ is nice to have, and something that is actively being worked on... But I am not sure that D would need a GUI in the phobos library ? --anders |
December 05, 2004 Re: UVSC Presentation on D (stdgui/stdlib) | ||||
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Posted in reply to Anders F Björklund | Anders F Björklund wrote:
<snip>
> Some nice wrappers for the standard GUI libraries like GTK+ is nice to have, and something that is actively being worked on...
>
> But I am not sure that D would need a GUI in the phobos library ?
>
> --anders
I strongly disagree with the idea of a GUI being included in the phobos or any standard library. I think GUI design can not be standardized. Peoples tastes vary too much. Better to have several open source developments going in this area.
-John
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