June 10, 2008
> ArcLib / Yage (where the base code of ArcLib openAL module came from) will allow you to get quickly set up using OpenAL. It's the difference between writing
>
> openal.sound.open();
>
> SoundFX snd = new SoundFX("file.ogg / wav");
> snd.play();
>
> openal.sound.process();
>
> versus writing 500 lines of code yourself to accomplish the same thing.
>
> You don't have to use ArcLib, just grab the zlib/png licensed openal module, modify it, and use it in your own project. ;)

Ok, I'll look into it : )


June 13, 2008
Nicolay Korslund wrote:
> Hi guys.
> 
> I'd like to announce a project I've been working on for some time - an open
> source reimplementation of Morrowind. I've called it OpenMW, see
> http://openmw.snaptoad.com
> 
> OpenMW is written almost completely in D, with some minor parts in C++
> to interface with libraries. I'm using Ogre for graphics, and there's already
> a discussion going (with screenshots) at
> http://www.ogre3d.org/phpBB2/viewtopic.php?p=288886
> 
> My hope is that this project will make D more visible in the game dev
> community, and prove that D has merit in that field.
> 
> One specific thing is that it connects D code with Ogre and other C++
> libraries. Even though this is done in a way that is very specific to
> openmw, it show that it can be done without much problem. (In fact it
> isn't hard at all, the interface is not a complete low-level wrapper but
> a small set of "medium-level" functions using extern(C). It will be even
> easier with D2.0-style C++ linkage.)
> 
> For more info and shots, check http://openmw.snaptoad.com . Note
> that it's still in a very early stage of development though.
> 
> Nico

Would you add an entry in http://www.prowiki.org/wiki4d/wiki.cgi?Games
It seems quite worthy of mention :)

-- 
Bruno Medeiros - Software Developer, MSc. in CS/E graduate
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
June 14, 2008
Bruno Medeiros Wrote:
>
> Would you add an entry in http://www.prowiki.org/wiki4d/wiki.cgi?Games It seems quite worthy of mention :)

Good idea. I have added it now.

Nico
June 14, 2008
> Chris R. Miller Wrote:

> I don't know if you already have some place to keep your work, but in the event that you'd like some place to stick your code you can use my site if you'd like (http://www.fsdev.net/).  It has Subversion and some nice bug trackers and other gizmos that can be interesting to play with.  Again, I don't know if you already have something, but if you want it you're welcome to register a project on my site.
> 

Thanks for the offer. But I've just recently signed up at sourceforge though, and I'm in the process of moving my files over there.

Nico
June 14, 2008
Nicolay Korslund wrote:
>> Chris R. Miller Wrote:
> 
>> I don't know if you already have some place to keep your work, but in the event that you'd like some place to stick your code you can use my site if you'd like (http://www.fsdev.net/).  It has Subversion and some nice bug trackers and other gizmos that can be interesting to play with.  Again, I don't know if you already have something, but if you want it you're welcome to register a project on my site.
>>
> 
> Thanks for the offer. But I've just recently signed up at sourceforge though, and I'm in the process of moving my files over there.

Excellent.  <server_admin hat>They have better uptime than I do, anyways.</server_admin hat>



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