June 10, 2008 Re: OpenMW, an open morrowind reimplementation | ||||
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Posted in reply to Clay Smith |
> ArcLib / Yage (where the base code of ArcLib openAL module came from) will allow you to get quickly set up using OpenAL. It's the difference between writing
>
> openal.sound.open();
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> SoundFX snd = new SoundFX("file.ogg / wav");
> snd.play();
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> openal.sound.process();
>
> versus writing 500 lines of code yourself to accomplish the same thing.
>
> You don't have to use ArcLib, just grab the zlib/png licensed openal module, modify it, and use it in your own project. ;)
Ok, I'll look into it : )
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June 13, 2008 Re: OpenMW, an open morrowind reimplementation | ||||
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Posted in reply to Nicolay Korslund | Nicolay Korslund wrote: > Hi guys. > > I'd like to announce a project I've been working on for some time - an open > source reimplementation of Morrowind. I've called it OpenMW, see > http://openmw.snaptoad.com > > OpenMW is written almost completely in D, with some minor parts in C++ > to interface with libraries. I'm using Ogre for graphics, and there's already > a discussion going (with screenshots) at > http://www.ogre3d.org/phpBB2/viewtopic.php?p=288886 > > My hope is that this project will make D more visible in the game dev > community, and prove that D has merit in that field. > > One specific thing is that it connects D code with Ogre and other C++ > libraries. Even though this is done in a way that is very specific to > openmw, it show that it can be done without much problem. (In fact it > isn't hard at all, the interface is not a complete low-level wrapper but > a small set of "medium-level" functions using extern(C). It will be even > easier with D2.0-style C++ linkage.) > > For more info and shots, check http://openmw.snaptoad.com . Note > that it's still in a very early stage of development though. > > Nico Would you add an entry in http://www.prowiki.org/wiki4d/wiki.cgi?Games It seems quite worthy of mention :) -- Bruno Medeiros - Software Developer, MSc. in CS/E graduate http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D |
June 14, 2008 Re: OpenMW, an open morrowind reimplementation | ||||
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Posted in reply to Bruno Medeiros | Bruno Medeiros Wrote:
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> Would you add an entry in http://www.prowiki.org/wiki4d/wiki.cgi?Games It seems quite worthy of mention :)
Good idea. I have added it now.
Nico
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June 14, 2008 Re: OpenMW, an open morrowind reimplementation | ||||
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Posted in reply to Chris R. Miller | > Chris R. Miller Wrote: > I don't know if you already have some place to keep your work, but in the event that you'd like some place to stick your code you can use my site if you'd like (http://www.fsdev.net/). It has Subversion and some nice bug trackers and other gizmos that can be interesting to play with. Again, I don't know if you already have something, but if you want it you're welcome to register a project on my site. > Thanks for the offer. But I've just recently signed up at sourceforge though, and I'm in the process of moving my files over there. Nico |
June 14, 2008 Re: OpenMW, an open morrowind reimplementation | ||||
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Posted in reply to Nicolay Korslund Attachments:
| Nicolay Korslund wrote:
>> Chris R. Miller Wrote:
>
>> I don't know if you already have some place to keep your work, but in the event that you'd like some place to stick your code you can use my site if you'd like (http://www.fsdev.net/). It has Subversion and some nice bug trackers and other gizmos that can be interesting to play with. Again, I don't know if you already have something, but if you want it you're welcome to register a project on my site.
>>
>
> Thanks for the offer. But I've just recently signed up at sourceforge though, and I'm in the process of moving my files over there.
Excellent. <server_admin hat>They have better uptime than I do, anyways.</server_admin hat>
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