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QtD 0.1 is out!
Feb 05, 2009
Eldar Insafutdinov
Feb 05, 2009
Eldar Insafutdinov
Feb 05, 2009
ideage
Feb 05, 2009
Eldar Insafutdinov
Feb 05, 2009
David Ferenczi
Feb 05, 2009
Eldar Insafutdinov
Feb 05, 2009
Daniel Keep
Feb 05, 2009
Ary Borenszweig
Feb 06, 2009
Daniel Keep
OT: Scripting on websites [Was: Re: QtD 0.1 is out!]
Feb 06, 2009
Daniel Keep
Feb 07, 2009
Alexander Pánek
Feb 06, 2009
Bill Baxter
Feb 06, 2009
BCS
Feb 06, 2009
Daniel Keep
Feb 06, 2009
Nick Sabalausky
Feb 06, 2009
Bill Baxter
Feb 06, 2009
Nick Sabalausky
Feb 06, 2009
Daniel Keep
Feb 06, 2009
Nick Sabalausky
Feb 06, 2009
Chad J
Feb 06, 2009
John Reimer
Feb 06, 2009
Chris R Miller
Feb 06, 2009
John Reimer
Feb 06, 2009
Nick Sabalausky
Re: OT: Scripting on websites [Was: Re: QtD 0.1 is out!]
Feb 06, 2009
Ary Borenszweig
Feb 06, 2009
Daniel Keep
Feb 06, 2009
Nick Sabalausky
Feb 06, 2009
Robert Fraser
Feb 06, 2009
Ary Borenszweig
Feb 06, 2009
Christopher Wright
Feb 06, 2009
Denis Koroskin
Feb 06, 2009
grauzone
Feb 06, 2009
Nick Sabalausky
Feb 07, 2009
Walter Bright
Feb 07, 2009
grauzone
Feb 07, 2009
Walter Bright
Feb 06, 2009
BCS
Feb 05, 2009
Nick Sabalausky
Feb 05, 2009
Nick Sabalausky
Feb 06, 2009
grauzone
Feb 06, 2009
David Ferenczi
Feb 05, 2009
Eldar Insafutdinov
Feb 06, 2009
grauzone
Feb 06, 2009
Eldar Insafutdinov
Feb 21, 2009
Chad J
Feb 27, 2009
Fawzi Mohamed
Feb 27, 2009
Fawzi Mohamed
Feb 28, 2009
Yigal Chripun
Feb 28, 2009
Yigal Chripun
Mar 01, 2009
Daniel Keep
Feb 28, 2009
Walter Bright
Mar 01, 2009
Don
Mar 01, 2009
Christopher Wright
Feb 28, 2009
Fawzi Mohamed
Mar 06, 2009
Georg Wrede
Mar 06, 2009
Eldar Insafutdinov
Mar 07, 2009
Max Samukha
February 05, 2009
It didn't take very long after previous post to make a first implementation of signals and slots(thanks to great people from #d) which means that you can actually start doing something useful. 0.1 is probably most suitable tag for this release. Again - see tutorials for how to use signals.
February 05, 2009
Eldar Insafutdinov Wrote:

> It didn't take very long after previous post to make a first implementation of signals and slots(thanks to great people from #d) which means that you can actually start doing something useful. 0.1 is probably most suitable tag for this release. Again - see tutorials for how to use signals.

For those who don't know: http://code.google.com/p/qtd/
February 05, 2009
Great stuff!

Expect window's version!


February 05, 2009
I'm glad to see this release and the progress of qtd!

Coudl you please provide a link to the tutrial? Many thanks!

Eldar Insafutdinov wrote:

> It didn't take very long after previous post to make a first implementation of signals and slots(thanks to great people from #d) which means that you can actually start doing something useful. 0.1 is probably most suitable tag for this release. Again - see tutorials for how to use signals.

February 05, 2009
David Ferenczi Wrote:

> I'm glad to see this release and the progress of qtd!
> 
> Coudl you please provide a link to the tutrial? Many thanks!
> 
> Eldar Insafutdinov wrote:
> 
> > It didn't take very long after previous post to make a first implementation of signals and slots(thanks to great people from #d) which means that you can actually start doing something useful. 0.1 is probably most suitable tag for this release. Again - see tutorials for how to use signals.
> 


tutorials are in trunk/examples http://code.google.com/p/qtd/source/browse/#svn/trunk/examples
February 05, 2009
ideage Wrote:

> Great stuff!
> 
> Expect window's version!
> 
> 
I will probably do it in couple of weeks. Don't have time now :(
February 05, 2009
Eldar Insafutdinov wrote:
> It didn't take very long after previous post to make a first implementation of signals and slots(thanks to great people from #d) which means that you can actually start doing something useful. 0.1 is probably most suitable tag for this release. Again - see tutorials for how to use signals.

Very cool!  What versions of DMD/Tango are currently known to work with QtD?  (ie, what are you developing against.)  It'd be nifty to add a QtD profile to Sean Kerr's awesomely nifty sandboxing script.

-- Chris Nicholson-Sauls
February 05, 2009

Eldar Insafutdinov wrote:
> David Ferenczi Wrote:
> 
>> I'm glad to see this release and the progress of qtd!
>>
>> Coudl you please provide a link to the tutrial? Many thanks!
>>
>> Eldar Insafutdinov wrote:
>>
>>> It didn't take very long after previous post to make a first implementation of signals and slots(thanks to great people from #d) which means that you can actually start doing something useful. 0.1 is probably most suitable tag for this release. Again - see tutorials for how to use signals.
> 
> 
> tutorials are in trunk/examples http://code.google.com/p/qtd/source/browse/#svn/trunk/examples

"No files in this directory."

Well that sucks.  Oh well, I... hey, wait a second...

*unblocks javascript*

"No files in this directory, but there ARE subdirectories!"

Sometimes, I really wish there was a way to electrocute people for making their sites break without Javascript...

  -- Daniel

(Not angry at you, Eldar; angry at Google.  They should know better :) )
February 05, 2009
Daniel Keep escribió:
> 
> Eldar Insafutdinov wrote:
>> David Ferenczi Wrote:
>>
>>> I'm glad to see this release and the progress of qtd!
>>>
>>> Coudl you please provide a link to the tutrial? Many thanks!
>>>
>>> Eldar Insafutdinov wrote:
>>>
>>>> It didn't take very long after previous post to make a first
>>>> implementation of signals and slots(thanks to great people from #d) which
>>>> means that you can actually start doing something useful. 0.1 is probably
>>>> most suitable tag for this release. Again - see tutorials for how to use
>>>> signals.
>>
>> tutorials are in trunk/examples
>> http://code.google.com/p/qtd/source/browse/#svn/trunk/examples
> 
> "No files in this directory."
> 
> Well that sucks.  Oh well, I... hey, wait a second...
> 
> *unblocks javascript*
> 
> "No files in this directory, but there ARE subdirectories!"
> 
> Sometimes, I really wish there was a way to electrocute people for
> making their sites break without Javascript...

What? Why?

A web like that without Javascript is awfuly slow and ugly...

> 
>   -- Daniel
> 
> (Not angry at you, Eldar; angry at Google.  They should know better :) )
February 05, 2009
"Daniel Keep" <daniel.keep.lists@gmail.com> wrote in message news:gmfo1e$2ktp$1@digitalmars.com...
>
>
> Eldar Insafutdinov wrote:
>> David Ferenczi Wrote:
>>
>>> I'm glad to see this release and the progress of qtd!
>>>
>>> Coudl you please provide a link to the tutrial? Many thanks!
>>>
>>> Eldar Insafutdinov wrote:
>>>
>>>> It didn't take very long after previous post to make a first
>>>> implementation of signals and slots(thanks to great people from #d)
>>>> which
>>>> means that you can actually start doing something useful. 0.1 is
>>>> probably
>>>> most suitable tag for this release. Again - see tutorials for how to
>>>> use
>>>> signals.
>>
>>
>> tutorials are in trunk/examples http://code.google.com/p/qtd/source/browse/#svn/trunk/examples
>
> "No files in this directory."
>
> Well that sucks.  Oh well, I... hey, wait a second...
>
> *unblocks javascript*
>
> "No files in this directory, but there ARE subdirectories!"
>
> Sometimes, I really wish there was a way to electrocute people for making their sites break without Javascript...
>

I'd be first in line for that even if I had to camp out all week.

Plus, notice that you can't open one of the files in a new tab without it *also* opening in the same tab. That sort of garbage would never happen without JS.

As for concerns about a web without JS being too slow: JS-heavy sites ARE absurdly slow. I never had a problem with lag on *basic text entry* on a 386 or even an Apple 2. But with Firefox it happens constantly. Pathetic.


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