Thread overview
How much of the game "Control" was developed in D?
Sep 18, 2019
Olivier FAURE
Sep 18, 2019
Manu
Sep 25, 2019
bauss
September 18, 2019
Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine.

So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for?

Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something?

(asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)
September 18, 2019
On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d <digitalmars-d@puremagic.com> wrote:
>
> Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine.
>
> So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for?
>
> Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something?
>
> (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)

I don't know, but when I left, it was Ethan that carried the torch,
and then he left.
If I had to guess, I suspect the answer is... none :(
September 25, 2019
On Wednesday, 18 September 2019 at 17:11:08 UTC, Manu wrote:
> On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d <digitalmars-d@puremagic.com> wrote:
>>
>> Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine.
>>
>> So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for?
>>
>> Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something?
>>
>> (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)
>
> I don't know, but when I left, it was Ethan that carried the torch,
> and then he left.
> If I had to guess, I suspect the answer is... none :(

So there's no D at Remedy Entertainment anymore? :(