Thread overview | |||||
---|---|---|---|---|---|
|
September 18, 2019 How much of the game "Control" was developed in D? | ||||
---|---|---|---|---|
| ||||
Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine. So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for? Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something? (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation) |
September 18, 2019 Re: How much of the game "Control" was developed in D? | ||||
---|---|---|---|---|
| ||||
Posted in reply to Olivier FAURE | On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d <digitalmars-d@puremagic.com> wrote:
>
> Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine.
>
> So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for?
>
> Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something?
>
> (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)
I don't know, but when I left, it was Ethan that carried the torch,
and then he left.
If I had to guess, I suspect the answer is... none :(
|
September 25, 2019 Re: How much of the game "Control" was developed in D? | ||||
---|---|---|---|---|
| ||||
Posted in reply to Manu | On Wednesday, 18 September 2019 at 17:11:08 UTC, Manu wrote:
> On Wed, Sep 18, 2019 at 9:05 AM Olivier FAURE via Digitalmars-d <digitalmars-d@puremagic.com> wrote:
>>
>> Quick dumb question, I remember watching a presentation by Ethan Watson about using D in Quantum Break, mostly in plugins and scripts. Now the company producing it, Remedy Entertainment, has just released Control, a AAA game which I assume uses the same engine.
>>
>> So I'm curious, how did the proportion of D use in the codebase evolve in that project? What was D used for?
>>
>> Is there going to be a new "Game development with D" presentation, maybe at the next DConf or something?
>>
>> (asking to Ethan Watson or Manu Evans or anyone with reliable information; I'm not super interested in speculation)
>
> I don't know, but when I left, it was Ethan that carried the torch,
> and then he left.
> If I had to guess, I suspect the answer is... none :(
So there's no D at Remedy Entertainment anymore? :(
|
Copyright © 1999-2021 by the D Language Foundation