Thread overview
MinPSPW supports D
Oct 29, 2010
Denis Koroskin
Oct 29, 2010
Nick Sabalausky
Oct 29, 2010
Jacob Carlborg
October 29, 2010
Found this with google alert:

http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/


Andrei
October 29, 2010
On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail@erdani.org> wrote:

> Found this with google alert:
>
> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/
>
>
> Andrei

I used D to code for my PSP almost two years ago with these tools (GDC/D1):
http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
October 29, 2010
"Denis Koroskin" <2korden@gmail.com> wrote in message news:op.vlbmgmt2o7cclz@korden-pc...
> On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail@erdani.org> wrote:
>
>> Found this with google alert:
>>
>> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/
>>
>>
>> Andrei
>
> I used D to code for my PSP almost two years ago with these tools
> (GDC/D1):
> http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html

About three and a half years ago another guy and I got GDC/D1 working
(...sort of...) on GameBoy Advance:
https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman

The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running.

D is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C.


October 29, 2010
On 2010-10-29 07:12, Nick Sabalausky wrote:
> "Denis Koroskin"<2korden@gmail.com>  wrote in message
> news:op.vlbmgmt2o7cclz@korden-pc...
>> On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu
>> <SeeWebsiteForEmail@erdani.org>  wrote:
>>
>>> Found this with google alert:
>>>
>>> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/
>>>
>>>
>>> Andrei
>>
>> I used D to code for my PSP almost two years ago with these tools
>> (GDC/D1):
>> http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
>
> About three and a half years ago another guy and I got GDC/D1 working
> (...sort of...) on GameBoy Advance:
> https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman
>
> The downside is there was abolutely no phobos/tango/druntime whatsoever, so
> a bunch of language features like structs and classes were unusable. But I
> got a trivial sample app running.

Didn't structs work? I would guess that what would be one of the thinks that should work.

> D is perfect for these sorts of systems. It's been years since I've actually
> had any time for homebrew, but back when I did I would have loved to have
> been able to use a fully-functional D (even if it was sans-GC) instead of
> dealing with the ancient C.


-- 
/Jacob Carlborg