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October 29, 2010 MinPSPW supports D | ||||
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Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ Andrei |
October 29, 2010 Re: MinPSPW supports D | ||||
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Posted in reply to Andrei Alexandrescu | On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail@erdani.org> wrote: > Found this with google alert: > > http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ > > > Andrei I used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html |
October 29, 2010 Re: MinPSPW supports D | ||||
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Posted in reply to Denis Koroskin | "Denis Koroskin" <2korden@gmail.com> wrote in message news:op.vlbmgmt2o7cclz@korden-pc... > On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail@erdani.org> wrote: > >> Found this with google alert: >> >> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ >> >> >> Andrei > > I used D to code for my PSP almost two years ago with these tools > (GDC/D1): > http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running. D is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C. |
October 29, 2010 Re: MinPSPW supports D | ||||
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Posted in reply to Nick Sabalausky | On 2010-10-29 07:12, Nick Sabalausky wrote: > "Denis Koroskin"<2korden@gmail.com> wrote in message > news:op.vlbmgmt2o7cclz@korden-pc... >> On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu >> <SeeWebsiteForEmail@erdani.org> wrote: >> >>> Found this with google alert: >>> >>> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ >>> >>> >>> Andrei >> >> I used D to code for my PSP almost two years ago with these tools >> (GDC/D1): >> http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html > > About three and a half years ago another guy and I got GDC/D1 working > (...sort of...) on GameBoy Advance: > https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman > > The downside is there was abolutely no phobos/tango/druntime whatsoever, so > a bunch of language features like structs and classes were unusable. But I > got a trivial sample app running. Didn't structs work? I would guess that what would be one of the thinks that should work. > D is perfect for these sorts of systems. It's been years since I've actually > had any time for homebrew, but back when I did I would have loved to have > been able to use a fully-functional D (even if it was sans-GC) instead of > dealing with the ancient C. -- /Jacob Carlborg |
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