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July 30, 2015 D for Game Development | ||||
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D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup? |
July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to karabuta | On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games?
>
> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
GC's up.
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to karabuta | On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>
>
> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
The Derelict packages are fairly stable. You aren't going to see any activity there except for bug fixes or updates to match new versions of the C libraries. They're still very much alive, though.
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to deadalnix | On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games?
>>
>> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
>
> GC's up.
I was thinking of using D for my game server (which is in C++ at the moment)... is the gc going to be such an issue? I know of @nogc but I also do know that some stuff needs gc, e.g strings and exceptions.
From the things I read on this forum, it seems work is being done to make exceptions not use the gc. How is that moving along;
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to deadalnix | On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games?
>>
>> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
>
> GC's up.
Minecraft, written in java which has a GC does perfectly fine.
A GC is not a reason a game cannot be developed.
Look at how many browser-based games there are, which use a GC somewhere from the interpreted Flash or JS.
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to Brandon Ragland | On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote:
> On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
>> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>>> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games?
>>>
>>> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
>>
>> GC's up.
>
> Minecraft, written in java which has a GC does perfectly fine.
>
> A GC is not a reason a game cannot be developed.
>
> Look at how many browser-based games there are, which use a GC somewhere from the interpreted Flash or JS.
Minecraft is a dog though ... I always have to kill my kids ongoing game
if I ever want to do any real work on the same machine.
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to karabuta | On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games?
>
> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
In case you haven't seen, have a look at prior dconf talks by the German chap and by Manu.
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to CraigDillabaugh | On Thursday, 30 July 2015 at 14:44:30 UTC, CraigDillabaugh wrote:
> On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote:
>> On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
>>> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>>>> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games?
>>>>
>>>> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
>>>
>>> GC's up.
>>
>> Minecraft, written in java which has a GC does perfectly fine.
>>
>> A GC is not a reason a game cannot be developed.
>>
>> Look at how many browser-based games there are, which use a GC somewhere from the interpreted Flash or JS.
>
> Minecraft is a dog though ... I always have to kill my kids ongoing game
> if I ever want to do any real work on the same machine.
It's a dog because Java is a dog. But that's not because of the GC.
It's not really that bad either, I can open up Minecraft at any time and have it sit in the background quietly using ~800Mb ram and virtually no cpu time.
Either your kid has tons of mods in their Minecraft or your computer is a bit dated.
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to Brandon Ragland | On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote:
> On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
>> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>>> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games?
>>>
>>> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup?
>>
>> GC's up.
>
> Minecraft, written in java which has a GC does perfectly fine.
>
> A GC is not a reason a game cannot be developed.
>
> Look at how many browser-based games there are, which use a GC somewhere from the interpreted Flash or JS.
I totally agree with you. Most people think of games as a life support system. Even MMO RPG games are able to scale with all the latency problems. And GC in D is not even much of an issues when compared to others like ..you know. But they are used for game development.
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July 30, 2015 Re: D for Game Development | ||||
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Posted in reply to Brandon Ragland | On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote: > On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote: >> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: >>> D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? >>> >>> For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much. Whatup? >> >> GC's up. > > Minecraft, written in java which has a GC does perfectly fine. > > A GC is not a reason a game cannot be developed. > > Look at how many browser-based games there are, which use a GC somewhere from the interpreted Flash or JS. Not really. http://www.minecraftforum.net/forums/support/server-support/server-administration/1916245-garbage-collection-issues-help-with-java Look it up in google. |
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