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September 09, 2012 Win64 milestone | ||||
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D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing. (Why D1 first? Because it's much simpler to port than D2's druntime/phobos.) |
September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Walter Bright | Congrats!
On 9/9/12, Walter Bright <newshound2@digitalmars.com> wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's
> druntime/phobos.)
>
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September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Walter Bright | On 2012-09-09 02:35, Walter Bright wrote: > D1 now compiles Phobos1 completely, and gets all the way to main() > without crashing, and shuts down without crashing. > > (Why D1 first? Because it's much simpler to port than D2's > druntime/phobos.) Wow, that's amazing :) -- /Jacob Carlborg |
September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Walter Bright | Nice work. Am very much looking forward to Win64 support in D2. :) |
September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Walter Bright | On 09/09/2012 1:35 am, Walter Bright wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main()
> without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's
> druntime/phobos.)
Awesome!
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September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Walter Bright | Walter Bright wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.
Nice!
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September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Walter Bright | On Sunday, 9 September 2012 at 00:35:36 UTC, Walter Bright wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's druntime/phobos.)
Very good news. Will it compile D2 as well by 2.061?
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September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Nicholas Londey | On 9/9/2012 4:40 AM, Nicholas Londey wrote:
> Nice work. Am very much looking forward to Win64 support in D2. :)
So am I!
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September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Maxim Fomin | On 9/9/2012 9:51 AM, Maxim Fomin wrote:
> On Sunday, 9 September 2012 at 00:35:36 UTC, Walter Bright wrote:
>> D1 now compiles Phobos1 completely, and gets all the way to main() without
>> crashing, and shuts down without crashing.
>>
>> (Why D1 first? Because it's much simpler to port than D2's druntime/phobos.)
>
> Very good news. Will it compile D2 as well by 2.061?
My goal for 2.061 is at least alpha quality D2 Win64 support.
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September 09, 2012 Re: Win64 milestone | ||||
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Posted in reply to Walter Bright | On Sat, 08 Sep 2012 17:35:12 -0700
Walter Bright <newshound2@digitalmars.com> wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's
> druntime/phobos.)
Sorry if this was answered in a previous thread, but how does it work with linking and object file formats?
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