September 01

On Sunday, 1 September 2024 at 15:02:35 UTC, monkyyy wrote:

>

On Sunday, 1 September 2024 at 12:53:08 UTC, Kapendev wrote:

> > >

What is crystallization?

The formation of structure from loose elements

Supercooling is the more interesting idea

I like that word, but I'm not sure what you mean :)

Rust has a nice site called something like "Are We Game Yet" where you can find libraries for game development. Is that something that could help with crystallization?

https://www.youtube.com/watch?v=ph8xusY3GTM

No one has credibility to be a be the lead of a big project, no 2 projects seem worth combining, so no one will take the unnesery social cost of being subservient to join what is likely just the same failed project odds as going solo. Even if someone is idealistic, and wants to combine raylib projects in superfesial way, it also apperently doesnt work.

What happens if you skip several steps to a project where the lead knows to hire pretty indiscriminately, and has 5 people on board already?

Most of the projects I'm familiar with are game engines, which naturally aren't designed to be combined. Working on smaller utility libraries could address this issue, and there are already some, like dtiled.

Now, when it comes to raylib projects, what other possibilities are there?

Bindings that support WebAssembly are also an option I guess:

September 01

On Sunday, 1 September 2024 at 16:05:49 UTC, Kapendev wrote:

>

Most of the projects I'm familiar with are game engines, which naturally aren't designed to be combined. Working on smaller utility libraries could address this issue, and there are already some, like dtiled.

Now, when it comes to raylib projects, what other possibilities are there?

Bindings that support WebAssembly are also an option I guess:

I dont believe most of d's issues can be fixed with technical solutions; political issues can and do exist. Ive heard this debate called a "theory of history"; https://www.youtube.com/watch?v=jKdv2CqM1o0 ; and Im not of silicone valley stock.

Games are hard, and I'm extremely unlikely to finish (a real) one alone, yet I find myself unconvincing to ask for help or willing to join someone elses as the 2nd person. Even if my code is the best`est api, where I use compiler bugs others barely understand to write in a wasm debugger into my game api, making large scale wasm games presumably possible, Im quite certain >70% of the game devs floating in d (and presumably in the same situation Im in) will simply do not care due to style differences.

D collects people willing and to some degree able to go alone, theres not many people thinking about politics, much less, good at politics; and herding cats is a hard political problem.

So... crystallization sites, where is the most probable group of 5 people to seed credible attempts at large scale game dev in d?

September 01

On Sunday, 1 September 2024 at 16:28:08 UTC, monkyyy wrote:

>

On Sunday, 1 September 2024 at 16:05:49 UTC, Kapendev wrote:

>

Most of the projects I'm familiar with are game engines, which naturally aren't designed to be combined. Working on smaller utility libraries could address this issue, and there are already some, like dtiled.

Now, when it comes to raylib projects, what other possibilities are there?

Bindings that support WebAssembly are also an option I guess:

I dont believe most of d's issues can be fixed with technical solutions; political issues can and do exist. Ive heard this debate called a "theory of history"; https://www.youtube.com/watch?v=jKdv2CqM1o0 ; and Im not of silicone valley stock.

Games are hard, and I'm extremely unlikely to finish (a real) one alone, yet I find myself unconvincing to ask for help or willing to join someone elses as the 2nd person. Even if my code is the best`est api, where I use compiler bugs others barely understand to write in a wasm debugger into my game api, making large scale wasm games presumably possible, Im quite certain >70% of the game devs floating in d (and presumably in the same situation Im in) will simply do not care due to style differences.

D collects people willing and to some degree able to go alone, theres not many people thinking about politics, much less, good at politics; and herding cats is a hard political problem.

So... crystallization sites, where is the most probable group of 5 people to seed credible attempts at large scale game dev in d?

One reason why people may not want to work on other projects is because these projects have no documentation or tutorials, which makes them really difficult to use. It's easier to just make your own things. Things like a tour and examples with comments would be nice to see.

One game that is going to release on Steam is this: https://youtu.be/0_jNPFfqTrQ?si=b36nDyIE6IKvHPPA

I'm also trying to release a game on Steam, although I don't think it will happen anytime soon, because I'm learning and I've never released anything commercial before.

September 01

On Sunday, 1 September 2024 at 16:51:20 UTC, Kapendev wrote:

>

One reason why people may not want to work on other projects is because these projects have no documentation or tutorials, which makes them really difficult to use. It's easier to just make your own things. Things like a tour and examples with comments would be nice to see.

https://github.com/crazymonkyyy/raylib-2024/blob/master/docs/examplecode.md

>

One game that is going to release on Steam is this: https://youtu.be/0_jNPFfqTrQ?si=b36nDyIE6IKvHPPA

while it looks nice and I hope the guy makes a 2nd game in the engine, Im unwilling to even wishlist it, even tho I play puzzle games

>

I'm also trying to release a game on Steam, although I don't think it will happen anytime soon, because I'm learning and I've never released anything commercial before.

you, me(tho Im highly cynical and drop projects all the time) and at least dozen others, even the half of those I respect I think 99.9% of solo projects will die, and Im naturally terrified for my future(and suggest you should be to) and wish to have a Byzantine general solution for a team project with better odds.

September 01

On Sunday, 1 September 2024 at 17:09:55 UTC, monkyyy wrote:

> >

I'm also trying to release a game on Steam, although I don't think it will happen anytime soon, because I'm learning and I've never released anything commercial before.

you, me(tho Im highly cynical and drop projects all the time) and at least dozen others, even the half of those I respect I think 99.9% of solo projects will die, and Im naturally terrified for my future(and suggest you should be to) and wish to have a Byzantine general solution for a team project with better odds.

Yeah, but I am weird and obsessive, so I think I will release something eventually :)
I've made 5$ on itch.io so far haha.

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