May 18, 2014
>> 1.DFL's Memory Usage is the least than other. winsamp.exe is
>> 2.1M,DFL's example's exe is 2.7M.

DGui's Memory Usage is 3.2M.

> [1] https://bitbucket.org/dgui/dgui
> [2] https://bitbucket.org/dgui/dgui/downloads

You will put it in code.dlang.org and github.com?

DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn.

If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs.

Thank you.

Frank

May 18, 2014
On Sunday, 18 May 2014 at 14:54:44 UTC, FrankLike wrote:
>
>>> 1.DFL's Memory Usage is the least than other. winsamp.exe is
>>> 2.1M,DFL's example's exe is 2.7M.
>
> DGui's Memory Usage is 3.2M.
>
>> [1] https://bitbucket.org/dgui/dgui
>> [2] https://bitbucket.org/dgui/dgui/downloads
>
> You will put it in code.dlang.org and github.com?
>
> DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn.
>
> If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs.
>
> Thank you.
>
> Frank

And there are some controls are not implement,such as imageButton,GridView,DateTimePick,Socket,DataControl.....
Thank you.
May 18, 2014
On Thursday, 15 May 2014 at 03:58:15 UTC, FrankLike wrote:
> 1.DFL's Memory Usage is the least than other. winsamp.exe is
> 2.1M,DFL's example's exe is 2.7M.
> 2.The size of DFL's example's exe files is the least than other,
> and only a single file.
> 3.DFL's source code is the most easy to understand.
>
> D need Christopher E. Miller.

> Why not put it in github.com?

> And put it in code.dlang.org.

> When Compile the X64,then error:

> You will put it in code.dlang.org and github.com?

> DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn.
>
> If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs.

> And there are some controls are not implement,such as imageButton,GridView,DateTimePick,Socket,DataControl.....
> Thank you.

FrankLike, please stop asking others to create full GUI frameworks for you. DFL and DGui are both Windows ONLY and always will be. They are written using the Win32 API which can only be used on windows (or an emulation layer).

Take a look at the source code of either library and improve it yourself without trying to push it on to others. Fully cross-platform GUI toolkits are very, very hard to create. That's why Gtk-D and Tkd exist, to use the years of hard work others have done. Once you see the amount of work necessary to create such GUI libraries you will use Gtk-D or Tkd instead. Also stop whining about memory usage of GUI applications. 3-4Mb is nothing for such an app.

Yes it would be nice to have a cross-platform GUI toolkit written in D using all the native API's on each platform but that isn't going to happen anytime soon. Pushing others to do the work is going to be counter productive. Why not start the effort yourself and invite others to join you once progress is made?
May 18, 2014
this sucks. it would be nice to get a gui lib that works with 32 and 64 bit. create a nice language and don't the tools/libs to use it.
with your attitude you will not have a chance to became main stream.


On Sunday, 18 May 2014 at 17:50:47 UTC, Gary Willoughby wrote:
> On Thursday, 15 May 2014 at 03:58:15 UTC, FrankLike wrote:
>> 1.DFL's Memory Usage is the least than other. winsamp.exe is
>> 2.1M,DFL's example's exe is 2.7M.
>> 2.The size of DFL's example's exe files is the least than other,
>> and only a single file.
>> 3.DFL's source code is the most easy to understand.
>>
>> D need Christopher E. Miller.
>
>> Why not put it in github.com?
>
>> And put it in code.dlang.org.
>
>> When Compile the X64,then error:
>
>> You will put it in code.dlang.org and github.com?
>
>> DGui is very cool,the exe's size is a half of DFL's,and it's easy to learn.
>>
>> If It will be used on Linux ,Mac Os X,it will be the coolist of all gui libs.
>
>> And there are some controls are not implement,such as imageButton,GridView,DateTimePick,Socket,DataControl.....
>> Thank you.
>
> FrankLike, please stop asking others to create full GUI frameworks for you. DFL and DGui are both Windows ONLY and always will be. They are written using the Win32 API which can only be used on windows (or an emulation layer).
>
> Take a look at the source code of either library and improve it yourself without trying to push it on to others. Fully cross-platform GUI toolkits are very, very hard to create. That's why Gtk-D and Tkd exist, to use the years of hard work others have done. Once you see the amount of work necessary to create such GUI libraries you will use Gtk-D or Tkd instead. Also stop whining about memory usage of GUI applications. 3-4Mb is nothing for such an app.
>
> Yes it would be nice to have a cross-platform GUI toolkit written in D using all the native API's on each platform but that isn't going to happen anytime soon. Pushing others to do the work is going to be counter productive. Why not start the effort yourself and invite others to join you once progress is made?

May 18, 2014
On Sunday, 18 May 2014 at 17:58:04 UTC, jack death wrote:
> this sucks. it would be nice to get a gui lib that works with 32 and 64 bit. create a nice language and don't the tools/libs to use it.
> with your attitude you will not have a chance to became main stream.

D bindings exist for an - admittedly small - number of popular GUI toolkits. Writing a gui toolkit from scratch is an enormous amount of work when you can easily make use of existing works.

P.S. https://github.com/d-widget-toolkit/dwt
May 20, 2014
18.05.2014 14:52, FrankLike пишет:
> On Sunday, 18 May 2014 at 09:22:53 UTC, FrankLike wrote:
>>
>>> DFL isn't boost licensed, that's the problem for me. And Christopher
>>> didn't answered anything on my proposal to change the license.
>>>
>>> I'd suggest to put the effort in DGui [1] instead because its author,
>>> Antonio Davide Trogu, kindly changed the license to Boost as he want
>>> the library to be used.
>>>
>>> By the way, see DGui examples at Downloads page [2], they are
>>> smaller, than DFL ones. Also one of DGui goals was a source code
>>> simplicity. )
>>>
>>>
>>> [1] https://bitbucket.org/dgui/dgui
>>> [2] https://bitbucket.org/dgui/dgui/downloads
>>
>> Why not put it in github.com?

Because personally I like Bitbucket (it has side-by-side diff and Github some time ago switched to completely unusable fonts for source code making it unreadable for Windows XP users like me).

>>
>> Thank you.
>
> And put it in code.dlang.org.

Will do as soon as its Bitbucket support will be restored.

-- 
Денис В. Шеломовский
Denis V. Shelomovskij
May 20, 2014
18.05.2014 18:25, FrankLike пишет:
>
>> *http://denis-sh.bitbucket.org/
>
> Where is the DGui?
> This dgui is very cool.
>

The link is to my personal page. DGui isn't my library, I only manage it so it can't be listened in "my open-source projects" page.

As for x64 support, yes is isn't ready. If it is needed just like any other feature feel free to open an issue.

[1] https://bitbucket.org/dgui/dgui/issues

-- 
Денис В. Шеломовский
Denis V. Shelomovskij
May 20, 2014
18.05.2014 19:14, FrankLike пишет:
> On Sunday, 18 May 2014 at 14:54:44 UTC, FrankLike wrote:
>>
>>>> 1.DFL's Memory Usage is the least than other. winsamp.exe is
>>>> 2.1M,DFL's example's exe is 2.7M.
>>
>> DGui's Memory Usage is 3.2M.
>>
>>> [1] https://bitbucket.org/dgui/dgui
>>> [2] https://bitbucket.org/dgui/dgui/downloads
>>
>> You will put it in code.dlang.org and github.com?
>>
>> DGui is very cool,the exe's size is a half of DFL's,and it's easy to
>> learn.
>>
>> If It will be used on Linux ,Mac Os X,it will be the coolist of all
>> gui libs.
>>
>> Thank you.
>>
>> Frank
>
> And there are some controls are not implement,such as
> imageButton,GridView,DateTimePick,Socket,DataControl.....
> Thank you.

There is no plans for cross-platform porting or adding new controls in near future. Probably the situation may be improved in case developers of DFL unofficial fork [1] will join DGui development.

[1] https://github.com/Rayerd/dfl

-- 
Денис В. Шеломовский
Denis V. Shelomovskij
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