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May 15, 2014 DFL is really cool,Who can contact Christopher E. Miller? | ||||
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1.DFL's Memory Usage is the least than other. winsamp.exe is 2.1M,DFL's example's exe is 2.7M. 2.The size of DFL's example's exe files is the least than other, and only a single file. 3.DFL's source code is the most easy to understand. D need Christopher E. Miller. |
May 15, 2014 Re: DFL is really cool,Who can contact Christopher E. Miller? | ||||
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Posted in reply to FrankLike | Am 15.05.2014 05:58, schrieb FrankLike:
> 1.DFL's Memory Usage is the least than other. winsamp.exe is
> 2.1M,DFL's example's exe is 2.7M.
> 2.The size of DFL's example's exe files is the least than other,
> and only a single file.
> 3.DFL's source code is the most easy to understand.
>
> D need Christopher E. Miller.
>
and what should happen then? he seems to lost interest long time ago
and there are some forks of the project on github - so why do D need Christopher E. Miller in person?
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May 15, 2014 Re: DFL is really cool,Who can contact Christopher E. Miller? | ||||
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Posted in reply to dennis luehring | On Thursday, 15 May 2014 at 04:53:01 UTC, dennis luehring wrote:
> Am 15.05.2014 05:58, schrieb FrankLike:
>> 1.DFL's Memory Usage is the least than other. winsamp.exe is
>> 2.1M,DFL's example's exe is 2.7M.
>> 2.The size of DFL's example's exe files is the least than other,
>> and only a single file.
>> 3.DFL's source code is the most easy to understand.
>>
>> D need Christopher E. Miller.
>>
>
> and what should happen then? he seems to lost interest long time ago
> and there are some forks of the project on github - so why do D need Christopher E. Miller in person?
The DFL License Agreement
DFL is Copyright (C) 2004-2010 Christopher E. Miller
If he has some intersting to DFL,I can do something for DFL,ok?
Thank you.
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May 15, 2014 Re: DFL is really cool,Who can contact Christopher E. Miller? | ||||
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Posted in reply to FrankLike | On 5/15/2014 3:19 PM, FrankLike wrote:
>
> The DFL License Agreement
> DFL is Copyright (C) 2004-2010 Christopher E. Miller
>
> If he has some intersting to DFL,I can do something for DFL,ok?
>
> Thank you.
You don't need him to do anything with DFL. It's released under an opens source license, so as long as you follow the terms of the license you can do what you want with it.
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May 18, 2014 Re: What about DGui? | ||||
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Posted in reply to FrankLike | 15.05.2014 7:58, FrankLike пишет: > 1.DFL's Memory Usage is the least than other. winsamp.exe is > 2.1M,DFL's example's exe is 2.7M. > 2.The size of DFL's example's exe files is the least than other, > and only a single file. > 3.DFL's source code is the most easy to understand. > > D need Christopher E. Miller. DFL isn't boost licensed, that's the problem for me. And Christopher didn't answered anything on my proposal to change the license. I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) [1] https://bitbucket.org/dgui/dgui [2] https://bitbucket.org/dgui/dgui/downloads -- Денис В. Шеломовский Denis V. Shelomovskij |
May 18, 2014 Re: What about DGui? | ||||
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Posted in reply to Denis Shelomovskij |
> DFL isn't boost licensed, that's the problem for me. And Christopher didn't answered anything on my proposal to change the license.
>
> I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used.
>
> By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. )
>
>
> [1] https://bitbucket.org/dgui/dgui
> [2] https://bitbucket.org/dgui/dgui/downloads
Why not put it in github.com?
Thank you.
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May 18, 2014 Re: What about DGui? | ||||
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Posted in reply to FrankLike | On Sunday, 18 May 2014 at 09:22:53 UTC, FrankLike wrote:
>
>> DFL isn't boost licensed, that's the problem for me. And Christopher didn't answered anything on my proposal to change the license.
>>
>> I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used.
>>
>> By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. )
>>
>>
>> [1] https://bitbucket.org/dgui/dgui
>> [2] https://bitbucket.org/dgui/dgui/downloads
>
> Why not put it in github.com?
>
> Thank you.
And put it in code.dlang.org.
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May 18, 2014 Re: What about DGui? | ||||
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Posted in reply to Denis Shelomovskij | > I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. > > By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) > > > [1] https://bitbucket.org/dgui/dgui > [2] https://bitbucket.org/dgui/dgui/downloads When Compile the X64,then error: Building Debug\DGui.lib... dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\controls\control.d(594): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\control.d(609): Error: function dgui.core.winapi.SetWindowLongW (void* hWnd, int nIndex, int dwNewLong) is not callable using argument types (void*, int, long) dgui\core\controls\control.d(856): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\subclassedcontrol.d(33): Error: cannot implicitly convert expression (m.Result) of type long to uint dgui\core\controls\textcontrol.d(91): Error: cannot implicitly convert expression (this._text.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\canvas.d(451): Error: function dgui.core.winapi.GetTextExtentPoint32W (void* hdc, const(wchar)* lpString, int c, SIZE* lpSize) is not callable using argument types (void*, wchar*, ulong, SIZE*) dgui\canvas.d(1283): Error: cannot implicitly convert expression (indexOf(cast(const(wchar[]))lf.lfFaceName, '\x00', cast(CaseSensitive)1)) of type long to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int Building Debug\DGui.lib failed! |
May 18, 2014 Re: What about DGui? | ||||
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Posted in reply to FrankLike | On Sunday, 18 May 2014 at 13:44:14 UTC, FrankLike wrote: > >> I'd suggest to put the effort in DGui [1] instead because its author, Antonio Davide Trogu, kindly changed the license to Boost as he want the library to be used. >> >> By the way, see DGui examples at Downloads page [2], they are smaller, than DFL ones. Also one of DGui goals was a source code simplicity. ) >> >> >> [1] https://bitbucket.org/dgui/dgui >> [2] https://bitbucket.org/dgui/dgui/downloads > > When Compile the X64,then error: > > Building Debug\DGui.lib... > dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int > dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int > dgui\core\controls\control.d(594): Error: cannot implicitly convert expression (m.Result) of type long to uint > dgui\core\controls\control.d(609): Error: function dgui.core.winapi.SetWindowLongW (void* hWnd, int nIndex, int dwNewLong) is not callable using argument types (void*, int, long) > dgui\core\controls\control.d(856): Error: cannot implicitly convert expression (m.Result) of type long to uint > dgui\core\controls\subclassedcontrol.d(33): Error: cannot implicitly convert expression (m.Result) of type long to uint > dgui\core\controls\textcontrol.d(91): Error: cannot implicitly convert expression (this._text.length) of type ulong to int > dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int > dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int > dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int > dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int > dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int > dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int > dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int > dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int > dgui\canvas.d(451): Error: function dgui.core.winapi.GetTextExtentPoint32W (void* hdc, const(wchar)* lpString, int c, SIZE* lpSize) is not callable using argument types (void*, wchar*, ulong, SIZE*) > dgui\canvas.d(1283): Error: cannot implicitly convert expression (indexOf(cast(const(wchar[]))lf.lfFaceName, '\x00', cast(CaseSensitive)1)) of type long to int > dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int > dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int > dgui\core\collection.d(18): Error: cannot implicitly convert expression (this._t.length - 1LU) of type ulong to int > dgui\core\collection.d(33): Error: cannot implicitly convert expression (this._t.length) of type ulong to int > Building Debug\DGui.lib failed! It looks like it's not been made x64 ready. Denis Shelomovskij* would probably know what the current situation is. *http://denis-sh.bitbucket.org/ |
May 18, 2014 Re: What about DGui? | ||||
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Posted in reply to John Colvin |
> *http://denis-sh.bitbucket.org/
Where is the DGui?
This dgui is very cool.
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